This is my first post on the DevForum, and I was wondering if anybody could give me some feedback on my first GFX. I did it of myself and I used an already made woman body rig. I was having a lot of trouble with lighting and figuring out shadows. Getting the right camera angle was also very difficult. Does anybody know how to get the shadows to not be so choppy? If you look under my fedora you’ll see what I’m talking about.
Anyways, any feedback or constructive criticism is greatly appreciated!
Greetings, I would like to give some feedback for you GFX.
First of all, your avatar looks good for the image, though might I suggest you apply a background for your GFX to make it’s appearance more attractive.
I would also recommend for you to add some lighting for your GFX when you applied a proper background for it.
Overall, I appreciate the quality of your GFX and it’s actually good-looking in my opinion.
Overall, this is very simple. There’s not much I can say but it is a normal render.
To fix your lighting issue, you could try and add point lights. Specifically, three point lighting. You can also use this method when adding an HDRI too.
Here’s a video introduction this concept and I think it’ll be great to know.
The render looks good! It depends on what the group is, but typically GFX artists will apply extra limited faces or accesories to make the model look more visually appealing. In this case, something like the “troublemaker” face would definitely give the model more color and help it stand out more. I think that your positioning of limbs on the render is great, the arms are bent but the texture is not stretched. Additionally, I suggest using photoshop if you have it to apply a background, text, overlays, etc!