Update on this post:
I’d rather get feedback on the difficulty, because I can’t balance the stages well. The same goes for my friend @NotAboutToLie. If you notice any issues please mention that aswell. Im looking forward to balance my game.
Hi. Me and my friend finished working on a Difficulty Chart Obby and we are looking for feedback. @NotAboutToLie - Builder @mxja4 - Builder
Wow, it’s really fun. Some of the players wanted feedback so…
They loved it! One said the game was cool and the music was great. But one said the UI could do some improvement. The spawn should also be bigger. That’s all!
Well, it was weird. I didn’t expect 10 players that fast.
Some players said the spawn was so bright lol, maybe tune the transparency a bit down
Also, here’s the problem with the UI.
It just doesn’t mix together. What i mean is the music and the spectate ui are completely different.
When I die, I appear facing the wrong way. This spawnpoint in the picture, you have to rotate 180. There also might be other spawnpoints that aren’t rotated the right way where when you die, you face the direction of the next level you’re supposed to go.
Update:
Currently I’m testing if rotating the checkpoints worked. It seems that it did not work. It spawns the character the right way but the screen is pointed north (north is my guess on the direction that the screen is pointed to).
It’s good but you didn’t put much individual effort into each stage, they were all just gimmicks or one mechanic challenges with no structure.
Like when I make an obby I invest usually around half an hour to 40 minutes per stage while especially for the earlier stages I’m guessing you just did them in 30 seconds.
That just burns. But I’m not used to making easy stages. I’ve built many tier 10-11 obbies. When I make these tier obbies I usually take about 40-50 min.
I will improve the stages. I don’t have much time to improve them today. Thank you so much for your feedback.
Sorry if that burnt but that’s what I observed. Even easy stages can be engaging- you need to put effort into making your obby unique/fun so it’s different from the rest.
Also, you overuse certain challenges and it makes the obby tedious. Like the walljumps.
There are I believe 9 stages in this area, yes? Let’s look at the orange ones. Out of the nine stages, five of them have the exact same obstacle but made harder. This is a problem, doing the same thing gets repetitive.
And an edit, there are a ton of regular walljumps too which compose most of the other stages.
I used the JTOH kit to add music. I don’t know how to change music when you get to a new difficulty. That’s why I use JTOH kit.
I don’t have a good reason to why I added spectate GUI. I thought it would be nice to have it so people can report an exploiter, but I end realising that people can’t report the exploiter to me. Conclusion? It’s pointless
But thanks for the feedback and I had no idea that there was a difficulty spike on 21.