It really is difficult when we don’t have game pics.
But for ideas? It’d totally make a rocky area in the sea covered by sharp rocks with the center being a volcano that you enter through a cave that opens out to the sea, to get in you need to fight volcanic theme enemies and avoid the hot lava.
What would be cool, is if the island was the shape of a dragon… but that’s an aside lol
I think you should color some areas differently to represent different biomes. You could add a swamp, a desert, tallgrass praries, etc. Because what’s presented in OP doesn’t really have much variety in setting so everywhere would look more or less the same… grassland, forest, mountain, beach, snowy mountaintop?..
Oh but yeah, I’m totally down for biomes. I’m not sure I’ll represent it directly in this though. Maybe I’ll use a blend layer. Bah! I like the ideas though! The top-right of the map is going to be pretty cold and that’s not really shown as is.
Updated the OP with the new map, btw. Includes some biome tinting. Is that enough to be meaningful?
The peninsula of Port City (especially the tip where the forest is) reminds me of Final Fantasy a lot for some reason.
I notice the island in between Port City and City 2 doesn’t have a label. Is it going to be used for anything? Also, the road from Northern Hills/Sawmill to Elf City seems pretty desolate up in the unforested area. Might be nice to add a small inn or something along the way.
The cities seem really small to me in comparison to the other things - e.g. the port village. You can fit city1, city2, and port city inside the port village and still have space left over. I think the cities should be a bit larger.
Text is way too hard to read, in my opinion. I’d recommend making it stand out more.
Other than that, it looks interesting and I think people will have fun playing it. If you’re going for large-scale though, make sure you do something like World of Warcraft where you can quick-travel to places you’ve been to before. Having to walk across a huge map is a pain in the ass.