So, I wanted to create a game thumbnail to quicken up the process and so I wouldn’t have to do a thumbnail. I’ve created the thumbnail and honestly, it looks pretty good! Here’s my thumbnail:
I added a red point light to spice up the image. Anyways, here’s my latest game thumbnail:
I’d like you to compare the different between the two.
Which one is better
- The thumbnail I made just now
- I one I made last year
Difference between the two
- Very Big
- Very Small
I’d like you to give feedback on the thumbnail I just made and rate it with a 0/10 scale.
Hey! I still need feedback on this! Feedback would be great!
The lighting is not very appealing nor is the building and I find the text very hard to read.
Types of Lighting in Film: Basic Techniques to Know - 42West I would suggest you give this a read. I had to do this when analyzing a films lighting for a project and it changed they way I approach lighting. I would also just try to make the background look more visually appealing, but I am not a builder so I don’t know how to help with that.
Forgot to mention I made this entirely in studio.
This might seem a bit silly but you need to make sure you know where you want your viewers to looks and them to know what they are looking at.
Try using light points, surface light, ect in the workspace for your lighting and put a atmosphere in the lighting to make it smoother. Atmospheric Effects | Roblox Creator Documentation Makes a world of difference.
I did put a point light you could observe by these images:
I just put an atmosphere, compare each one(ignore the camera angle)
I can barely see the person in the vehicle though. Once again what do you want your viewer to see?
I want it to look like he’s dodging a bullet.
I do not see any bullets. Are the lines supposed to be bullets?
The lines should resemble the bullets moving quick, the red line is the bullet.
Well now you have a glowing red spaceship if that what you want.
Yeah, I need to light it up with white light.
For feedback on the first image:
I would make the text bigger and I would raise it up a bit more up. I would also add a frame/perimeter around the whole thing. That, I think, would make it much better.
The second one just… doesn’t look that good. Maybe if you add text and a frame, it would be better.
Yeah, I didn’t need feedback on the second one, I made it last year.
I implemented your feedback:
the characters are very stiff, map is too dark, background is too bland and stuff, houses builds need to be improved, you can see the view selector:
the buildings need to be improved as well, and the lighting isn’t great, plus the fog or whatever that is. also the sky is pitch black. i suggest you make one in blender.
i do not mean to be rude, or harsh, but my honest opinion is a 1/10.