So, I wanted to create a game thumbnail to quicken up the process and so I wouldn’t have to do a thumbnail. I’ve created the thumbnail and honestly, it looks pretty good! Here’s my thumbnail:
Types of Lighting in Film: Basic Techniques to Know - 42West I would suggest you give this a read. I had to do this when analyzing a films lighting for a project and it changed they way I approach lighting. I would also just try to make the background look more visually appealing, but I am not a builder so I don’t know how to help with that.
Try using light points, surface light, ect in the workspace for your lighting and put a atmosphere in the lighting to make it smoother. Atmospheric Effects | Roblox Creator Documentation Makes a world of difference.
For feedback on the first image:
I would make the text bigger and I would raise it up a bit more up. I would also add a frame/perimeter around the whole thing. That, I think, would make it much better.
The second one just… doesn’t look that good. Maybe if you add text and a frame, it would be better.
the characters are very stiff, map is too dark, background is too bland and stuff, houses builds need to be improved, you can see the view selector:
the buildings need to be improved as well, and the lighting isn’t great, plus the fog or whatever that is. also the sky is pitch black. i suggest you make one in blender.
i do not mean to be rude, or harsh, but my honest opinion is a 1/10.