Hello all!
Hoping to get some feedback on my game, Magic World.
New Video Trailer:
I had originally launched a test version in September, and much feedback was provided (and many down votes. ) Main feedback was that it was poorly optimized for mobile experience, and having all the different game modes behind a games menu screen meant players did not try the other game experiences. Since then, Iāve completely re-vamped the game - condensed multiple game modes to a single area, reduced the part count from 200k+ to under 30k, tidied up all the scripts to significantly reduce the lag, added voice-over options, and done everything I can think of to improve performance.
Hereās what all you can do in Magic World:
MagiMon - This is the main interest point of the game, the āstory modeā. Players encounter wild āMagiMonā that they can battle, capture, and train to be their partners in their quest to challenge the eight āSpirit Leadersā, thwart the evil MegaCorp, partake in side quests, and recover the stolen Stars to restore peace to the realm from the sinister Dark Lord. Your MagiMon partners fight beside you in battle, up to three at a time (screenshots below.) Players can also battle against other Players, trade MagiMon, and even engage in a simple game of āMagiCardsā with one another. These MagiCards can be obtained in battle or purchased in shops.
Enemy Encounters:
PvP:
MagiCard:
At this point, there are four areas. plus the starting neighborhood to explore, 4 Spirit Leaders/Stars to defeat/recover, and over 50 unique MagiMon to encounter and non-playable bosses to fight. Eventual goal will be to add 5 more areas to explore in the main MagiMon mode.
If monster/card battling isnāt what a player is interested in, the following activities/games are available.
Jobs - Mining, Lumberjack, Post Officer delivery. These jobs provide gems/material that can be turned into Coins for use in the game and encourages the player to explore the map to find their NPC delivery targets.
House Building - Players can build and customize homes - gathering material as a lumberjack lowers the cost of purchases.
Game Modes that will take a player away from the main mode to their own servers.
Quest - Overhead, puzzle/dungeon explorer inspired by a certain classic adventure game. Currently two dungeons to explore - goal is to expand the overworld map further and add an additional eight dungeons.
2D Challenge - Side scrolling platforming action with levels inspired by classic games. Currently ten stages, goal is to add ten more.
Sportsball - a combination of soccer, Godzilla, and āattack the guy with the ballā, team-based points game.
Magic War Modes - Team & Solo battle, King/Lords of the Hill, Capture the Flag - 20 maps.
The game modes have weapons/class upgrades that affect the players stats. All stat gains, Coins earned, Items purchased, can be used in each game mode. For example, if a player finds they are struggling to level up their stats fighting MagiMon, they can gain Experience points playing one of the other game modes; then come back to MagiMon and find theyāre much stronger than before.
Game Link: Magic World [reLAUNCH ALPHA] - Roblox
Any thoughts/feedback is much appreciated! Thanks!
EDIT: New screenshots of Menu and Battle GUIs post feedback:
Menus:
Battles:
Also redid the load screen, changed the avatars to Rthro, and a few other minor things to improve lag. Not sure it plays so well on mobile devices, with how old my phone is.