Feedback on my AK-47 Render!

Where should it be skinnier? What parts?

I modeled it from the side view and did not take much time to do it from top.

The entire thing pretty much, except for the very front where the bullets come out (Those can’t really be made thinner), but the rest of the gun is too thick to even hold in a player’s hand! I would say scale it down by 0.75x to 0.5x, depending on the spot.

Okay. Does this look good?

3 Likes

A LOT better. I think it loos pretty good now. would change my rating from a 6 to an 8. Just needs the texture fixed like they said and it should be ready to go.

2 Likes

I might be wrong but it looks like its not separated accordingly, you should work on the handle, stock etc separately instead of the whole thing being connected

2 Likes

I’d suggest to have a gradient background and the model it self can use a lot of improvements. It’s also rounded in areas where it shouldn’t be. (for example the magazine shouldn’t be very round and just have beveled edges and the stock is too rounded on the end and not rounded enough on top) The trigger guard also looks like it’s part of the body, suggest making that a simular width of the trigger. I also think this gun is way too thick and usually there would be a lot of edges where the stock/handle connects. I’m not sure if the stock of this ak is wood but I don’t think the stock would have camo or at least not on the end. The magazine also shouldn’t have a camo and anything else it’s pretty good. (oh also last thing for the magazine, try to make the magazine and the body the same almost the same width so it looks like theres a hole for a magazine instead of the magazine looking like it’s attached to the body)

Yeah lol I made this in a few minutes and I have not really modeled guns before and softbody modeling is more of my thing, because I use ZBrush and stuff. The reason it looks like camo is because I was not aiming for realism.

I’m not too concerned with how the mesh texture looks, I just think the model needs to POP a bit more, I would try making the X-Axis facing faces more outlined and look less flat, and try adding loop cuts or intrusions to some areas to give it more depth!

Yeah, as the post said, it was work in progress.

I think this is a great AK-47 model (or at least way better than mine).

the general shape is good. and i like the front of the gun. but the detail is unbalanced. the front of the gun is detailed with holes and all that, but the rest of the gun looks low poly. and as for the texture, i think it be nicer if u could have a different texture on the magazine. but yeah. gjgjgj

oh okay it’s pretty good then, also getting proportions correct is pretty hard for a gun but I like to go on sketch fab and just basing it off (the ak47 is pretty easy to make since barely any one sided details which are annoying to model sometimes)

The model is really bumpy - try to make your models more photorealistic. The skin/texture is weird as well. I don’t think that the trigger would have a texture, nor the magazine.

Yeah I really suck a texturing :joy:
Also I was not aiming for realism…
How is the model bumpy? I don’t really understand what you mean.

It’s to blocky, the handle would look weird to carry and the sights, I don’t know. Everything is just to blocky and with no textures I can’t really tell if i’d like it or not.

Yes. That is literally what everybody else has regurgitated 15 times and if you scroll up you will see that I fixed it.

Please look at this before giving feedback because this is my updated one.

The edges on the mode are really harsh. Take this model for example

You can see that all the edges are smooth. Whereas on your model, you can easily see all the edges.

That is what you call a Low Poly Style which is what I was going for.