[FEEDBACK] On my build

Hey guy’s. Ive been working on this project called FARWORLD (ALPHA TESTING) it’s going good so far. I have some of the map done right now.

Please give me feed back on the map for my RPG game.

MORE PHOTO’S COMMING SOON!

9 Likes

The map itself looks pretty good, but that board is really annoying and doesn’t fit in the map.

6 Likes

I like the lowpoly look you’ve made towards crops, tree’s and rocks, also nice UI design to that billboard.

Good work! Keep it up! :smile:

1 Like

It looks good, the trees are a nice addition, same with the rocks. The board ruins the look of the map. You should try remake the low poly grass too give the floor a better look.

2 Likes

I love the colors, and the map from what I see. More photos would be nice but so far from the view it seems to be turning out good!

I love this, it all fits together nicely overall. If you would like, I do have some things that you could take in consideration to help improve the build.

  • Change the brown ground colour a little darker or lighter, it kind of blenders with the trees.
  • Rotate the grass at different angles to give it a better effect.
1 Like

The map looks pretty nice. The main thing I’d change is the board. If you’re going to keep it there, try to make it fit the general aetshetics a bit more as it currently looks a bit out of place. You could try messing around with its design (I’m assuming you still want to keep the parts count low, but that could still be done) or maybe even just the colors.
Also like someone else suggested, mess around with the grass: having different chunks slightly rotated at various angles could could give the map a different feel.

Thanks for the feedback guy’s.
:slightly_smiling_face:

1 Like

I love the trees, the only thing i would change is the board, but keep the work up.

It looks good since it looks like savanna style and I like it. good job and keep it up

I like it! Good work.

Although, I do feel like that text on the board is a little squished, so I say that you should use that avaliable space at the end to make it longer.

I like the low poly work on it. I would say its a new simulator,