Feedback on my custom health bar

I made a heart looking health bar that features particles and animations when you take damage. I feel like something is missing and I’m aware it can use some improvements. Any suggestions and feedbacks are appreciated. Thanks!

(the health bar is in the right bottom corner)

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It would be so cool when I see that in dark and DOT damaged situation

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I think having a human heart can be unpleasing for a few people… also make the particle amount be equal to damage taken so 100 damage taken = 100 particles. and yes 2d ui doesnt causes lag at all!

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Thanks for your suggestion!
I’ve actually made it so 1 damage is equivalent to 10 particles. Do you think there are too much particles?

I tried to make the heart not so unpleasant to look at by making it a silhouette and not so realistic… perhaps I should change the image to a heart like this? :heart:

yea would be better…

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Looks really clean, kinda curious how u made the confetti, could you explain?

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To put it in a nutshell:

  • Clones the particle
  • Gives the particle a random speed
  • Makes the particle move with the set velocity properties
  • Repeats above and removes it after a few seconds

how do you make the particles go up and then fall back down
image

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Probably bezier curves I don’t know what else it could be

It’s spreadangle.

CharLimitChar

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Could you tell me what spreadangle is? sorry if that’s a dumb question I thought it was only for particle emitters

sigh
image

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I am very disturbed. Would it be nice if you could change the image to a. regular heart?

Sorry I don’t know that much about particle emitter

It’s fine, you should look at a guide

there is a module for that called 2D Particle or something… Anyways those arent 3d those are 2d I have made them using the same module. You gotta get it its very handy.

For those who are wondering how he made those particles. rParticle: The Light Weight, Open Source, GUI Particle System - #13 by joeldes they are 2d particles.

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Well actually I made my own particle system for this; obviously using that plugin would be a more efficient way to create particles though.

I plan on making the heart to be less disturbing. I will make the image normal like you said (assuming you meant a heart like this :heart:︎)

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I understand your point of view, but I believe the appearance of the heart depends on the type of game. If it’s a horror or realistic game, a more realistic might make more sense than a cartoon heart

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