This is a small idea, but I think it would also be good to make using weapons (particularly melee) take stamina. You could vary the amount of stamina per use based on the weapon’s weight or other factors.
Thanks for the idea, but I already thought about this and came to the following conclusion: there already is a lot of stamina loss (sprinting drains 0.75 stamina points per second, dodging drains 1 whole point per second and, if dodged, it consumes aproximately 40 points, as well as dash).
Thank you for feedbacking and testing the game with me yesterday!
I respect your decision. I personally still think it would be a good idea to provide some advantages to carrying smaller weapons to balance out the higher damage and larger hitbox size of the large weapons; some alternatives could be to decrease large weapons’ attack speed or cause your character to go slower when carrying them.
I agree with this idea and I’ll probably implement it in a near future. Thanks!
I contributed a couple of systems to the game.
I highly recommend playing this game. It’s very well-detailed and is very engaging!
Yes! Thank you for contributing to the UI and marketplace system!
Hey! I fixed all of the bugs from last time and got suggestions (added play screen/menu, killfeed, and more stuff). I’d really appreciate it if you can test the game again.
Thank you for reading!
I’ve played the game again and got some more feedback. I wasn’t able to test the combat mechanics since no one was playing at the time.
- The UI design is rather inconsistent. You’ve got multiple styles going on and none of them seem like they go together or complement the game. To fix this, you need to choose one font and colour scheme for your interfaces that will be used throughout the game.
- It’s likely you’re working on this already, but it would be good to add jumping and falling to the game’s custom animations.
- I find that my character is often fallen over or stuck slightly in the ground when I first spawn. This isn’t a major issue since I can jump out of it, but it might be worth looking into.
Hey! Thank you for keep feedbacking on my game!
I’ve sent you a message to check the UI design out; just about to add some custom falling/climb animations; and I think I just fixed that spawn bug.
Also, if you’re about to test the game you can just send me a message to test the combat system. Hopefully, I’ll get some more people (20 - 30) to test around the game (from the Roblox QA Discord server).
Big problem!
Your illustration showed after the game map screenshot, turn it the other way round!
Looks good, i will like and add to favorites
Hey! Thank you for feedbacking on my game!
I didn’t completely understand what you mean, can you explain it better, please? What illustration are you talking about?
Hey! Thank you for feedbacking on my game and liking it! Hopefully, I’ll make an advertise test (only 600 robux) the next weekend (11th or 12th) to check the CTR (and other variables) out.
Oh, you got 2 banner images on your game page, I think you should put the illustration as the main one and the screenshot the secondary
Oh, right! Tried to make that just by deleting the map picture and adding it back (so the main default would be the illustration/GFX), do you know any other way to set it?
Thank you for replying!
Hey! Reviving this old thread to get some more feedback on HOLDFAST! since I’m about to start the actual advertising campaign after doing some sponsorships/adverts testing.
Thank you for reading!
The ad and icon looks good, but good doesn’t mean attractive. It’s too generic. Make a new GFX icon and a few more different ads. For the icon I personally suggest a image of a GFX fighter with his axe on a hill waiting for the hundred of knights to dash at him. That would be so cool
That’s actually a great idea, and will probably use it.
Thank you for replying!
Reviving this old topic once again…
I’ll probably run some ads for HOLDFAST! tomorrow (or this weekend), so I’d like to know if it is completely finished (check out as much as possible: shops, UI, PvP, mechanics, animations, etc).
Thank you for reading!
I’m sorry for anyone that joined a server and couldn’t play it! I forgot to enable the play menu screen, now it is enabled so please test it as much as you want!