Feedback on my first game HOLDFAST!

Hey! Thank you for feedbacking on my game!

I didn’t completely understand what you mean, can you explain it better, please? What illustration are you talking about?

Hey! Thank you for feedbacking on my game and liking it! Hopefully, I’ll make an advertise test (only 600 robux) the next weekend (11th or 12th) to check the CTR (and other variables) out.

Oh, you got 2 banner images on your game page, I think you should put the illustration as the main one and the screenshot the secondary

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Oh, right! Tried to make that just by deleting the map picture and adding it back (so the main default would be the illustration/GFX), do you know any other way to set it?

Thank you for replying!

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Hey! Reviving this old thread to get some more feedback on HOLDFAST! since I’m about to start the actual advertising campaign after doing some sponsorships/adverts testing.

Thank you for reading!

The ad and icon looks good, but good doesn’t mean attractive. It’s too generic. Make a new GFX icon and a few more different ads. For the icon I personally suggest a image of a GFX fighter with his axe on a hill waiting for the hundred of knights to dash at him. That would be so cool

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That’s actually a great idea, and will probably use it.

Thank you for replying!

Reviving this old topic once again…
I’ll probably run some ads for HOLDFAST! tomorrow (or this weekend), so I’d like to know if it is completely finished (check out as much as possible: shops, UI, PvP, mechanics, animations, etc).

Thank you for reading!

I’m sorry for anyone that joined a server and couldn’t play it! I forgot to enable the play menu screen, now it is enabled so please test it as much as you want!

I have no idea what the point of the game is, I think a tutorial guide npc that guides you through what to do would make it 10x better.

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Hey! You can always open the help UI (it is in the play screen or in the “?” icon on the left bottom), also the description of the game may help you a lot. Remember it is a multiplayer game, so playing it as a solo player may be boring.

Thank you for replying!

The feel/look of surrounding is cool, etertaining to observe. I also like the stamina bar, so adding ability to increase it with stats will be good. The map feature is a nice touch as well. This is definitely something that can entertain once you add npcs and quests.

As far as advertising, my game is a bit outdated and we’re working on a new one but the skyscraper ad is the one that gets the most clicks. So the one you have is a good option. Good job on everything so far!

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I tried, it’s like ZO as I said before but with a lot less quality. The animations are bland, for example dash, the map is bland…
Mobile UIs are classical roblox buttons…
Don’t lose your robux until you add some bots to fight.

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Damn, everyone told me that, I guess I’ll have to add NPC’s to fight off for rewards…

Thank you for replying and constantly feedbacking on HOLDFAST!

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And/Or you can attract players to fight each others, me and a guy we were trying to find each others but the chat is local and the map Is too big :frowning:
Maybe add something to guide

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Map isn’t too big, but I think I’ll make the chat global at the moment (until the game is more popular since servers will be more filled up and/or players remember map locations).

Thank you for replying!

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Once again, I’m reviving this old thread after 1.5 months of no activity.

I added a lot of new stuff (strength stat system, NPC’s, enhanced mechanics/UI and more). I’d really appreciate it if you check it out since, if everything is alright, I’d be starting the advertising campaign in the last weekend in June.

Thank you for reading!

The NPCs work well, but I there are a couple things I think you should improve:

  • The knights feel lifeless when they’re not attacking you. I’d make them wander around the map.
  • I think there should be some context as to why these individuals are attacking you but I’m relieved you didn’t just take the “basic boar” route. You could maybe consider adding factions, or make it clearer that either the players or the NPCs are “intruders” to the city.
Little things
  • The default Roblox walking animation plays if you press against a wall.
  • The bobbing animation for walking plays if you press a movement key while sitting.
  • Why does the shopkeeper have a gun? Even if you did this to complete the reference to your friend as the shopkeeper, it doesn’t fit with the theme of the game.
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They have an idle animation but, since you mentioned it, I don’t think it is very noticeable.

It is not a roleplay game so I don’t think I should make this clear: everything involved with the NPC’s is pretty secondary since they only exist for farming coins/strength + the game is mainly multiplayer.

Fixed both of them now!

It is a reference that I don’t need to explain, as well as the car in top of a house (in case you noticed it).

EDIT: also, what did you mean by “basic roar” route?

Thank you for replying and I’m sorry for my pretty late response!

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I’m referring to the fact that a lot of MMORPGs just use boars as their basic enemy, which I think is rather unoriginal at this point.