Feedback On My First Game (Realm Adventurers)

The progress you have made is insane. Keep up the good work :slight_smile:

3 Likes

Thanks, the problem is that I will have to wait for the next Roblox Studio update when a certain bug is fixed to carry on with the main game. Most of what I am doing is planning the map and practicing my building skills so the spawn island will be remade and the mainland where all the action happens will start to take shape. I might learn some scripting basics and how to make music and use Blender to make the game playable and nice.

I made the starting island shorter by shaving off 4 studs from the top. I also increased the jetty thing by another 16 studs. Please give feedback on what else to add to it as a bug prevents me from making the mainland and add scripts.
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The map looks good for a first build.
As for the UI try adding a loading bar
And use tween service as that can bring Loading screens to life.

I can add scripts now because I have 2 empty scripts in Workspace for things like this.
I also made a ragdoll script!

I have used TweenService for the loading screen, as for the loading bar I might think about adding that in or one of those loading circles that spin and indicate that the game is working.
image
The loading screen tweening video is here:

Working on a coin texture. It’s not finished yet so if you have suggestions for it tell me while I’m making it.


It is inspired by ancient 元.

You should not work on building and designing things, but work on the main game functionality. Start coding the entire game, and after you made everything in coding, then you should start building and creating textures.

I will try but a glitch makes me crash upon opening object finder and I only have access to a regular script so no local scripts and stuff. I will do what I can though.

I can finally continue on the main game as Studio got an update!
It still crashes.

I made a simple sword for the game.



It is very big.


It is fixed! Now I need to learn how story games do it and make the boat go off at teleport players to the mainland.

3 Likes

Working on making some text manually to carve into the sword.
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I think the weapon is finished now.

I fixed up an old buckler which was one of my first assets in my asset game and made the sword a bit bigger.


I also made a new pose for the sword. How can I make the buckler better? (It is supposed to look like someone got bits of wood to make a crude buckler that is why it has bits chipped off and a few planks to keep it together) but I want to make it look good.

2 Likes

More weapons + fixed the sword pose.
Pikes.


Hammer.

Fixed sword pose and made the sword wider and increased handle size.

Start of an update board and I’m also using it for a lantern post using my lantern model I made a while back.

1 Like

I also make other models for my pack that are not for Realm Adventurers because I like making improvements where I can and make new things so I will not have to make models for other projects.


I also just do it for fun and practice but I really should get into scripting although I’m no good and I don’t find it very fun writing them until the script works but scripting is quite important for making games and if it will make my game fun then I will try and learn more about it.

1 Like

It is actually not bad for your first game.

1 Like

I made a basic punch animation for now that will be replaced later. It is my first time animating and it looks very janky and I hope to fix it before the proper release. The game is open for no reason and there is nothing to do yet so I will private it. I will also make a separate test version when the game has some proper gameplay so I don’t break the actual game.

2 Likes

Almost done the update board.


I know it is easy but it took a while for me making the paper/frame fit in the middle and not leave big gaps as this is my 3rd time using SurfaceGUIs and my 1st time using a scrolling frame. Also the bottom of the posts took a while. The GUI is my best GUI so far and if you have feedback please tell me.