For the explosion light, I added it you can see it on the walls and on the person who is flying where there is a orange light shining but the sunlight is brighter I think that is the problem, maybe I should increase the power of the explosion light. Oh and what do you mean about the sky, how can I change/improve that?
PS I am making a game all on my own and it is actually fun to learn every thing from creating a game, from building a map to scripting it, making the gui and now making a GFX, it is alot of work but I love working on it
Only issue is that the sky and explosion are a bit too high definition compared to the rest of the image. Having more realistic elements while other elements are not so real makes images look questionable.
not great, because the sky is too clear, the snake eyes blend in with the hair, the map is too empty, the lighting isn’t correct, or smooth, the bombs looks weird (the fire), and the explosion also looks weird. what is the orange stuff on the floor btw?
It looks amazing, but here is something I have noticed.
In the in-game image you showed, the white text struggles to contrast itself from the background, which can be a problem for people trying to read and also doesn’t look that nice. I recommend giving it a transparent black background (with transparency of 0.5 or 0.75) to help the white text more easier to read.
I just realized this just now, but maybe you could make the text blue instead of white and the background white instead of black. This way, it better fits with the rest of the text in-game. Again, it’s up to you.