Feedback on my GFX

Hi all, so I tried to make a GFX for my game. I would like some feedback on it!

Here it is:
image

3 Likes

the characters are blurry if you remove the blur it maybe will be better.

1 Like

It’s okay for a first timer but you can improve a lot

1 Like

They rendered blurry for some reason…

Now I’m no GFX Expert but the characters are way too frigid/solid, especially the one shooting. If the one wearing blue is jumping (it looks like he is) then I suggest moving around his limbs to make it look like he’s jumping, and not about to fall backward.

The other character is confusing to tell if he’s crouching or jumping.
You should make the grass overlap the characters to make it less confusing.

2 Likes

Try to use cycles with demonising on.

too blurry i hate the oultine the lighting is bad, posing is also not good and the things look SUPER edited on and that doesn’t look good, the background matches kinda but doesn’t fit in and there is too less foliage, the gun bullet is not at all realistic and thats it! you can improve, a lot, but dont get discouraged by my negative tone.

It kind of looks like the shooter is floating in the air and the image is blurry. The character positioning also is basic. I do like the background sky, it looks cool.
Grade: 52/100

Oh dear.

Although your a first timer, you wanted feedback so here it is.

Both of the people are floating mid-air. You can clearly see it because no grass is touching them if they were on land.
That bullet defied gravity and how bullets work. If that pose were the recoil, it would not simply be realistic. He would be pointing at the tip of his head. (although that bullet is super close to the gun so probably missing him)

Although I like the scenery, I would suggest doing the scenery inside blender to give it more realism (although I think you cant do that since blender is too hard).

Hope this helps!

1 Like

The terrain is okay but the posing needs some work.

Holy, I gasped at this GFX when I saw it. At least you were honest though. This is the work of an absolute beginner. There is so much to improve on. I’ll at least give you a “You Tried” trophy.
Here, you wanted feedback. I’m laying every card on the table:

  • Watch tutorials. A ton of them. You can pick up many details and incorporate them into your scene. Some important things you should look out for are lighting and scenery.
  • Characters are blurry. I don’t know how to fix them so you should try and figure it out to gain experience.
  • The bullets direction is just wrong! It isn’t even aligned with the barrel of the gun! He’s got aimbot!
  • I think you could definitely add more effects to the gun. That could be smoke or just a brighter flash.
  • There is no recoil to the gun. His arm would definitely be further back than that from the recoil.
  • The rig and poses aren’t great to say the least. I assume you tried to make the guy in the pink shirt hopeless because his head is pointed down. Instead, he looks like he’s jumping on thin air! You should have the arms be pointed towards the ground instead.
  • The poses also aren’t that dynamic or interesting. Would have been better if it’d been more emotional and close up.
  • I could see a very dramatic way to position your camera. Your scene has to convey some sort of emotion or impression on the viewer.
  • The characters aren’t even standing on the ground. There is no shadow, no impression, no consistent lighting.
  • Instead of just editing a screenshot to be behind an image, make the scene in whatever you use. Definitely worth it!
  • Use the Cycles engine. It looks like an Eevee engine. Cycles has much cleaner renders.
  • Also don’t forget to turn on the denoising option!

That’s a lot of feedback and a lot of stuff to work on. To be truthful, I don’t like this. I do believe that you can improve and become much better. Keep trying.