last Devlog i made the gears system which gives the players boosts to help them progress in the game faster and easier
in this Devlog :-
i updated the datastore system which took me a lot of time to do , the new system in faster and safer
i replaced the roblox default tools buttons with a new one i made (i really need your feedback the tool buttons and their shortcuts)
i added potions another way to get boosts but for a certain amount of time
i added levels system (for now there nothing special when you get to high levels)
i added a very basic loading screen
Changes based on your feedback from previous Devlogs :-
repositioned the ammo frame to be at the bottom right corner
Videos :-
there is a bug happened in the third video that show the gun button twice i fixed it after recording*
i decreased the quality of the videos to meet the upload requirements *
next step ? :-
now i think i made almost all main systems for the game so i will finally start working on the gameplay so expect less devlogs in the next days
join my roblox group for more news about the game and more :- Here
Question though, why is there that shoot icon on the right-hand side? Is it for mobile players? If so you should remove it for other devices because it can be kinda annoying.
also i need your feedback about the shortcut keys is it easy for you to use the “0” key to un/equip the gun ? , is it easy for you to use the right mouse button to shoot ?
That looks really good! Though I believe that if you changed the mouse cursor into a crosshair it would look a lot more polished. The only other thing would probably be the camera position, because the character kinda blocks what you’re trying to shoot.
Other than that, it looks really solid! Nice work!
Oh alright but for pc when they click the 0 key you should place the thing at the middle bottom like other games because it just looks more visually appealing.
I think mobile players wouldn’t mind to tap on the middle bottom either.
Nice, however the gun is a bit too big. Be nice if that stock wasn’t comming though the shoulder also.
I like the up and down movement and the icons.
The model has a scale setting; lowering it slightly will adjust the overall size while keeping everything intact, including animations. Adjust the placement a bit, and it should fit better.