Feedback on my Parkour Engine

Game Icon:

Game Banner:

What am I working on?
I’m working on a parkour engine at the moment and would just like feedback on anything and everything.

Feedback
What could I do differently to make the engine better, is the UI good, are the sounds decent, how are the animations, etc.

Keep in mind I’m not really planning on turning this into a full fledge game, this was just me practicing on improving my scripting capabilities, so on and so forth.

Pictures











YouTube Playlist

UPE Playlist - DEVLOGS

I know the controls are kind of overwhelming but IMO you get used to it pretty quickly.

ANY feedback is welcome negative, positive, etc. I want to make this engine as unique as possible.

Game: Untitled Parkour Engine - UPE

HOW IS THE ENGINE?

  • AMAZING!
  • GOOD
  • Decent
  • bad

0 voters

If you could explain the reason you voted for you’re option and I will take it into consideration

7 Likes

This is a good game actually. I normally have never played a parcour game I actually enjoyed but this one gives you a dreamy feeling when playing. 8.6/10 for now. Also add a way to break your fall when falling from high altitudes and it needs a bit more extra features to be a full game. Also make the gui interactable.

1 Like

There is a way to break fall damage entirely, if you stop moving mid fall before landing then press shift to land like a roll, you will perform a Precise Landing, taking zero fall damage from any height.

I will 100% tweak it as taking zero fall damage from any height is kinda OP but then again this is just an engine rather than a game.

1 Like

parkor rebarn/legacy moment is real

1 Like

It indeed is a legacy/reborn moment :alien:

Hi I’ve seen your engine on YouTube and used it. I have to say it’s amazing that you provided it for free. It’s really good however I feel like wall transitions from running to jumping isn’t smooth. Also rolling to stop fall damage it great but very hard and doesn’t feel easy and consistent I would try to make it like parkour reborn.

Yeah, I haven’t touched that system in forever lol, I don’t plan on updating it anymore.

The GUI’s look really nice and clean - so does the movement.
I like the map design as well, looks nice too!

Really cool stuff man! :grin:

1 Like

Map is unfortunately a free model since I can’t build that well lol.

Thanks for the feedback on the UI and movement.

1 Like

‘Controls’ UI lines are too distracting in my opinion and text is too small, consider making it scroll
(you can set ScrollBarSize to 0, but I wouldn’t since it may be unintuitive to some users.)

1 Like

I’ll probably do that at a later time.

1 Like