Howdy! I’ve been trying to work on realistic suspension tunes with A-Chassis since early 2021 and I want your opinion on it. It’s been rough trying to set up the suspension considering that there are no sources on how to apply car suspension values like kg/mm to the spring constraints. But if there are, then please do send a link to the source.
I actually have a game with the car on it, so check it out if you want to see more of the car suspension’s behavior yourself. https://www.roblox.com/games/7653971471/Project-Ataliad Note:
If you think the car doesn’t work, you have to turn on the ignition by pressing CTRL (Cmd if Mac) then switch gears by pressing Q and E.
I’ve been thinking of making an open-world driving game lately like Jalopy and Motor Town with a diverse map like Forza’s. But I’m not sure how I’m gonna be able to make such a map considering that bigger maps can cause performance issues.
I worked on a game named randomizer and I made a map for them , then a few months later I decided to remake it , I made so many unions that my remake got declined because the map was so laggy lol
That’s what I thought as well, I’ve been thinking of using meshes on everything to reduce part count, but tri count can also be a performance issue too.
Wow, that suspension looks amazing. Personally, I love springs and suspension. I’d -1 for the choice of “A-chassis”, but you definitely made it work! Didn’t know it was that configurable.
You’ve been blinded by the number of games that use a-chassis that don’t put much work into the chassis suspension, performance, bug fixing, etc. lol, so I understand the -1 for that choice.