I wasn’t really talking about physical leaf springs, but ok.
An average sedan from the 50s can even off-road lol
what do you mean by open though?
Bouncy, its really bouncy. Sedans usually have stiff suspension.
Modern sedans have a really stiff and boring suspension since they no longer have the ability to off-road and roads nowadays are pretty smooth. But the car as seen in the video was from the 70s, and cars back then were made to have a soft and bouncy suspension since most roads were very rough back in the day and SUVs were pretty underrated, which gave the average sedan the ability to off-road back then.
It’s not A-chassis
To be honest, it’s like gta4 crazy physics, i mean in real world u don’t drive on ice or have suspension from an offroad truck
You look at modern cars too much or haven’t even played BeamNG lol
Though, I do agree that the tire grip is too slippery
If your car is very old, don’t have any stabilization systems, then it will have something like you did,
I played beamng, i didn’t like it too much, but it’s a good game, nice physics, i just don’t like how cars deform on slow speeds.
i mean probably your suspension length is too much, like a truck
Hehe, “in real world u don’t drive on ice”.
So you’ve never heard of anyone in the far northern or southern hemisphere drive on icy roads? Here in Canada (from not that far north all the way up past the Arctic circle we often drive on icy roads during the winter.
I mean, tires has very low grip, it feels like driving on ice, and i see any snow in this game
Looks nice and heavy, a bit floaty tough
I am really curious, what is your spring’s damping and stiffness? I can’t seem to get a perfect one for my car physics system.
There are a lot of things to consider. You have to consider all of them.
Vehicle mass (the body and chassis) If too high then the car will self damp, but be harder to control due to inertia. Too low and the springs won’t react to the decreased mass. Imagine a heavy weight on a spring, and a piece of paper. The spring will move differently depending on the forces.
Damping
Free Length & Limits Enabled. If your FreeLength is longer than your limits it’ll be stiff to begin with. If it’s shorter then it will try to stay that lenght, but will get longer if the weight of the wheel assembly can pull it down (imagine 1 wheel over a hole).
MaxForce
Stiffness
Max and MinLength
Don’t forget the gravity… The default roblox gravity is pretty much like jupiter’s
you gotta write something that loads and unloads things, you know?
not to mention anchoring and using more meshes than parts would probably help too