Feedback on my second 2D graphics (2D gfx)

Hello! So I used the feedback from my first topic to sort of improve my art. Here’s my 2.0 version:

So I tried to make it look like it was taken in the same photo like @OrenjiRPG reccomended. Please give more feedback.

First topic

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thanks for taking the time to read my feedback on the last post, and sorry for the late reply

Your art did improve since the last post, but I think there is still a lot more to improve on. Something you can improve on is the clothing.

Try adding some clothing wrinkles on the shirt. Remember that different kinds of wrinkle patterns can portray a different kind of clothing texture/fabric. Thicker fabrics would usually have less wrinkles than a thinner shirt. For example:

Shirt, with Thinner Fabric, usually has more wrinkles

Blazer, with Thicker Fabric, usually has less wrinkles
image

Drawings are not mine

Another thing you can improve on is the lines. The outlines for the character look like they’re the same thickness. Try using some varying thicknesses/weights/qualities with the lines for the character. For example:

This drawing does not really have varying line weight, except for around the eyes

This drawing has varying line weight, where some parts of the lines are thicker than the other parts.

Below, I pointed at the spots where they used line weights. Lines shouldn’t randomly get thicker/lighter at random places, they have a purpose. Varying line weights have multiple purposes:

  • To make the drawing look more clean

  • To draw attention to specific parts of the drawing

  • To draw finer details without taking too much attention away from other details
    (Example: Accessories such as bows and ribbons are drawn with thinner lines while details such as the eyes are drawn with thicker lines.

The green lines are where the lines are intended to get thinner, while the red lines indicate where the lines are intended to get thicker. Usually, lines get thicker on curves and are usually located on the outside of the “outline” of the character, while lines get thinner on the inside of the outline. (notice how the green lines are usually located on the inside and red lines are on the outside)

The line weight sometimes differs between art styles. From the previous drawings I’ve shown, they use relatively thin lines, while this example uses some “bold”, thicker lines:

Again, these are not my drawings

Based on what I’ve seen with your art style, I think you should use thicker outlines on the outside, while using thinner lines on the inside.

My final note is to add some shadows. Add shadows based on the lighting from the background image and draw a shadow from the character. You can use the surrounding objects from the background to help you with the direction of the shadows. Also, consider drawing shadows on clothing wrinkles, from what I mentioned earlier.

that’s all I have, good luck with your future projects and remember to practice, there’s always room for improvement

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