Feedback on my story mode map

Hi! Recently, I was working on a story game and I made a map for it.

Outside the building:


The hotel lobby:

The hotel hallway:

The room from outside:

And this is the sign for the hotel:

I took some time making this map. It would be very appreciating if you could feedback on the map and tell me how can I improve.

2 Likes

The builds are very plane and the whole map just looks not too exciting too look at, you should try making stuff in Blender

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Feels very empty. Maybe add some sort of floor pattern and art on the walls.

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is the 144p sign intentional? because it’s very messy for me to clearly read, try using 3d text creator (or whatever that thingy is called)
plus players would see themselves floating in mid-air like they’re not on earth
also, why am i witnessing deforestation?? try adding nature to your map, like plants, trees, etc. the buildings are a bit roofless, try adding roofs atop of them. hotel doors need a lot of rework to do, plus it’s a bit too dark for anyone going inside the hotel, otherwise, it will turn into the backrooms!!! :flushed:
hotel card readers also look a bit too high for anyone to reach, so we would have to get tall legs for us to reach

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Thanks for suggestions. Except I’m actually new to blender:

it feels kinda empty and plane, you should add more detail and props (plant pots, street lights, trash cans, etc)

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