Thanks so much! Your encouragement means the world to us! And thank you so much for liking the game, it means a lot, we had someone dislike on alts 9 times yesterday for no reason!
What is there to buy…
I’m confused of what you mean…?
How did u already make over 1k Robux?
vip, donations, etc
30characters
Umm…
Is this a tester? Developer? The creator?
Maybe we will never know.
haha, it was the person from the thumbnail! I completely forgot about that LOL, I will remove that in the next update, thanks for reminding me!
Yes, I discovered it myself…
Although @TheJohnESP noticed it first.
Hmm, I did not notice that post, or forgot about it, thanks for the feedback though!
Also…
I just replayed your game seeing the sheer amount of content you implemented, and there are a lot of things I’m going to point out.
Repeating Jumps
For starters, try to avoid repeating jumps over and over again. This makes it monotonous, repetitive, and mind-numbingly boring.

This is possibly the worst offender of them all:
For that last one, although you did call the stage “Endless Numbing” and made it encompass the entire section, I still find these all really poor level design practices, and overall it was very unfun to play through.
Although I did manage to beat it in around 2 minutes, I was most certainly not engaged or having any fun at all while doing so. This also is very inconsistent when it comes to the 2nd to last stage (more on that after this).
Minor Nitpicks on Building and the User Interface
For these two stages, you lost the consistency of the “old-roblox” aesthetic by making the surfaces smooth. Just a minor nitpick, though for the second picture I had trouble identifying where the truss was because it was blending in with the wall.
Another minor nitpick, z-fighting is still very present within the stages. (I had to do this stage a few times because my leg would touch the killbrick because of the walking animation)
In terms of the actual User Interface, it feels a little ugly and plain (no offense). The size for the “Reset Obby” button is very small in comparison to the other buttons (although this is intentional because you’re technically wiping all your progress away, its still inconsistent either way. I’d honestly just add an “Are you sure?” GUI.)
The Font Size is very inconsistent because you’re using TextScaled and not TextFont.
The final thing I’d like to mention is that gaps between the buttons are massive.
Inconsistent Difficulty
Another thing I will point out is how inconsistent the difficulties are.
On section 4, you can go from this:
To this:
On Section 7, you can go from this:
To this (the wraparounds aren’t hard but its still a massive leap of difficulty):
Then to this:
And finally, to these:
Bugs and Glitches
There are also a lot of bugs and glitches. Sometimes killbricks won’t work in certain stages, which make levels a lot easier. Checkpoints after Stage 68 also lose functionality.
The “Reset Obby” button has little-to-no functionality as well. It only changes your team but not your Stage count.
Conclusion
Your obby has a lot of potential, however its still very flawed. It doesn’t really stand out in contrast to the dozens of other Difficulty Charts out there, and it sorta falls flat. I do wish you the best of luck though.
I know this is a bit nit picky but this game is really really really really really really really really really really really really bad. Coming from someone who made a difficulty chart obby myself this game is everything wrong with the genre. Sorry I’m sounding harsh, just it has so many easy stages then devolves into killbrick spam. Learn how to make decent gameplay by playing games that are known for stellar gameplay. There isn’t anything really unique and there’s no music, it looks so low effort. the UI looks jerry built in 4 minutes and the lobby looks like it took half the time. make it more complicated. the graphics don’t look the best either if that matters. the wedges and wraps have no material at all and it looks so sloppy and ugly. there’s so much uneeded z fighting. it’s just a game i would not return to. for example,
the images are stretched sorry that’s just discourse funny hahahahaha
if you wana see some gameplay i made here’s an example i think it’s pretty good for these kinds of games
final note holy CRAP this looks like a massive cash grab
sorry for 2 replies instead of an edit but the site would NOT want to upload the video for its life sub - Album on Imgur
@Mr_Unlucky might like this
Um… it was an obby, it had a chart, but where’s the difficulty? I got through the second(?) to last section before I got bored and the obstacles were still as easy as ever.
To compete with other “difficulty chart” obbies, and obbies in general, you might want to make the obstacles more challenging. Right now there really isn’t anything to do and it’s rivaling in quality to those spammed “escape the giant (x)” ones you see botted to the front page occasionally
difficulty chart obbies are meant to start off as easy, try to play a bit more. however this game uses really cheap tricks for difficulty
That’s what I was saying. I got pretty close to the end of the obby yet it was still just as easy as the very beginning to me
I know I am going to mention stuff that others have said.
I REALLY like difficulty chart obbies, I am making one myself, I go out of my way to make sure that each jump is the same distance away from another, or that no bricks or overlapping each other. I also made most of the assets myself, like a donation system, and the special types of bricks. I see in many games people just grab that free donation model(I don’t really mind it)
This game seems ‘rushed’, I can see that you put work into this game, but I feel like it wasn’t enough.
The kill bricks don’t work at all, like others said, checkpoints stop functioning after a while.
I could of made that ui in 2 minutes.
I really liked the game, but its kind of frustrating to see these small mistakes; for example:
This brick is a tiny bit less that 1 stud
This brick is a tiny bit more that 1 stud
Same with this one.
This ball is inside of another part.
Happens again.
It is not a round a number of studs and for some reason it is thin when the previous platforms were not.
It would be cool if instead of the teams being called “Section…” that they were called the actual name of the section.
Again.
I feel like this game can be improved significantly.
You’re actually pretty good for a mobile player.
This is definitely a good example of a stage for obby games. Variety in jumps, platforms, etc. can really make an obby feel a lot more fun. Especially when the flow of the jumps feel smooth in every transition, as if they all mesh together like a puzzle. Some examples of this could be from Aiomab’s gameplay or Tower of True Skill in Jupiter’s Towers of Hell
I hope you don’t really feel like we’re being too harsh, its just that there’s just a lot of potential in your obby, and we just want to point out some flaws so that you can improve it. Hopefully you don’t take these criticisms the wrong way, because that is not our intentions.
I think its outdated for Roblox’s right now obbys
That is true, thanks for the feedback, the game development group has disbanded at this point, as our scripter has left, and we cant fix those. We don’t have robux to pay someone to fix it either. I’d like to get it back together.