Thank you! Yes, we would like to expand onto double jumping and power ups, but it would then turn into not a difficulty chart, so we might make a classic version (the version now) and the one with mechanics. And thank you for telling me! I am giong to fix it asap!!!
Its a good start but its a bit basic (iâve played courses like this before) and a few bugs, i could defiantly help you guys with a bit of design maybe if you would like?
In all honesty, difficulty charts are essentially just obbies that gradually increase in difficulty. Implementing mechanics like that wouldnât really take away that feeling.
In which part of design? We only need Uis
hmm, your right, but i would like to make it a seperate game, with a name such as âThe Mix-Up Obbyâ Or âThe Power-Up Obbyâ
My question is, why would someone play this over âXâs difficulty chart obbyâ? (With X being a substitute for any other existing obby with the same name format). It seems cruel to ask, but it always needs to be considered.
Thereâs nothing to make it distinct, and thatâs the problem with nearly all obbies created in Roblox today. As a result, thereâs very little chance that someone would willingly return to play it in the future. For me, playing these obbies for long periods at a time simply feels like a guilty pleasure, not an experience.
These gripes arenât specific to your game, definitely not. But thatâs the problem, thereâs just nothing I can pick out thatâs good about it. It simply serves itâs purpose as an obby without adding anything else.
Sorry if I come across as harsh, I just donât have any other way to voice my concerns.
oh no not as harsh at all, thank you for the feedback, we have plans in the future to add levels, trails, etc, more for people to come back and grind for! And our game is just like any other difficulty chart obby, once you finish the game you most likely leave and never touch it again, and more people find your game, its just how that category of games work, you finish the obby then leave and you dont touch it again
I just mean i dont think its a good idea to have an obby thats alot like everyone elses. Like i think you need a greater variety of obstacles and not repeat things so much, like the final white lobby is really annoying⌠its just too much.
Iâve been experimenting with a few exciting obby obstaclesâŚtake a look in my lest lab.
Also i gave your game a thumbs up
Good luck
I know how tough it is when you think your finished and it turns out there is a ton more work to do
Thatâs good to hear.
I personally struggle with the balance of adding game mechanics and adding physical content, but you and your team sound like they would handle it very well. Best of luck.
Thanks so much! Your encouragement means the world to us! And thank you so much for liking the game, it means a lot, we had someone dislike on alts 9 times yesterday for no reason!
What is there to buyâŚ
Iâm confused of what you meanâŚ?
How did u already make over 1k Robux?
vip, donations, etc
30characters
UmmâŚ
Is this a tester? Developer? The creator?
Maybe we will never know.
haha, it was the person from the thumbnail! I completely forgot about that LOL, I will remove that in the next update, thanks for reminding me!
Yes, I discovered it myselfâŚ
Although @TheJohnESP noticed it first.
Hmm, I did not notice that post, or forgot about it, thanks for the feedback though!
AlsoâŚ
I just replayed your game seeing the sheer amount of content you implemented, and there are a lot of things Iâm going to point out.
Repeating Jumps
For starters, try to avoid repeating jumps over and over again. This makes it monotonous, repetitive, and mind-numbingly boring.
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This is possibly the worst offender of them all:
For that last one, although you did call the stage âEndless Numbingâ and made it encompass the entire section, I still find these all really poor level design practices, and overall it was very unfun to play through.
Although I did manage to beat it in around 2 minutes, I was most certainly not engaged or having any fun at all while doing so. This also is very inconsistent when it comes to the 2nd to last stage (more on that after this).
Minor Nitpicks on Building and the User Interface
For these two stages, you lost the consistency of the âold-robloxâ aesthetic by making the surfaces smooth. Just a minor nitpick, though for the second picture I had trouble identifying where the truss was because it was blending in with the wall.
Another minor nitpick, z-fighting is still very present within the stages. (I had to do this stage a few times because my leg would touch the killbrick because of the walking animation)
In terms of the actual User Interface, it feels a little ugly and plain (no offense). The size for the âReset Obbyâ button is very small in comparison to the other buttons (although this is intentional because youâre technically wiping all your progress away, its still inconsistent either way. Iâd honestly just add an âAre you sure?â GUI.)
The Font Size is very inconsistent because youâre using TextScaled and not TextFont.
The final thing Iâd like to mention is that gaps between the buttons are massive.
Inconsistent Difficulty
Another thing I will point out is how inconsistent the difficulties are.
On section 4, you can go from this:
To this:
On Section 7, you can go from this:
To this (the wraparounds arenât hard but its still a massive leap of difficulty):
Then to this:
And finally, to these:
Bugs and Glitches
There are also a lot of bugs and glitches. Sometimes killbricks wonât work in certain stages, which make levels a lot easier. Checkpoints after Stage 68 also lose functionality.
The âReset Obbyâ button has little-to-no functionality as well. It only changes your team but not your Stage count.
Conclusion
Your obby has a lot of potential, however its still very flawed. It doesnât really stand out in contrast to the dozens of other Difficulty Charts out there, and it sorta falls flat. I do wish you the best of luck though.