i’m working on some water using perlin noise (with editable mesh help from Gerstner Wave Module)
this does look a tiny bit bland at the moment. are there any different noise algorithms or different styles or ideas i could use to spice this water up a little bit?
Looks great! I’m also working on rendering water using editable meshes. I applied the metalness and roughness map to a SurfaceAppearance object, but it’s causing a weird glitch.
EDIT: Restarted Studio. Working fine, graphics just taking a little time a load.
This ocean water looks VERY GOOD AND REALISTIC! GOOD JOB ON IT! How long did it take to make? This water is INSANELY good! This is cool that you created it!