Gerstner Wave
I’m just uploading modules I made but don’t use because this is a beta feature that I cannot use in my actual games atm, so I guess its a community resource now.
It uses an EditableMesh and edits the vertex of each. There’s the WaveClient script and the GerstnerWave Module. The WaveClient isnt optimized as much but its optimized to the point wheres its kinda infinite. It uses the same editable mesh when you go around. I’m sure I could apply Parallel Lua to it (on wave client). The module should be optimized though.
Looks cool! I was playing with Gerstner waves earlier today and this seems like a pretty well-made simple module with a lot of use-cases. Hope you get some traction from this
This is one of the best water assets, I’ve seen on Roblox ever. We can all agree that this Wave Module will soon become the standard in many Roblox games.
Not sure why but the test place throws this error… anyone got a fix? Unexpected EditableMesh type. Expected UV, received Position - Client - WavesClient:119
Are you using the face color method to color the water? Also to get the reflections you need to have certain data in the texture, right? Have you made your own water texture and if so how did you go about it
There is a problem where the waves do not move and stay still. They dont even move a tiny bit and the boat falls through the waves down to the baseplate, do you have any solutions to this? If so thank you for the help.