Recently, I’ve been working on a project called Shatter. It’s a multiplayer, round-based game, where you have to eliminate all of the other players to win. It’s based off of Breaking Point by @Bluecage, which stopped receiving updates years ago.
Shatter has 6 unique gamemodes to start - Infection, Knife Tag, Normal, FFA, Hot Potato, and Final Seats. It includes other features the main game currently lacks. Everything made by me More coming soon!
I would love your help in testing this game, for bugs, and would love feedback on what can be improved. Thank you!
I’ve fixed the Zombie spawning bug. I’ve also fixed the respawning bug, and made it so after every round you get coins + wins, depending on how well you did.
Knives can kill in lobby when settings toggle this off []
I’ve also limited the starting cash to 500 tokens. I would love to see any feedback on the game, what you’d like to have changed/fixed/added, and what I can improve. I’ll be launching it Monday, so it really helps Any feedback greatly is appreciated!
I’ve fixed more bugs/features, added gamepasses (which you can find here), and made some major changes. One of the main changes includes the knife now draws back the moment you click/hold, not after 3 seconds. This affects gameplay, making throwing a lot less difficult and more predictable.
the adds actually look good, but since your game is a multiplayer game, i think you need to add singleplayer features or something. Because the game is so new that nobody plays it regularly yet.
Yeah. I plan on dumping quite a bit into advertising, so if everything holds the multiplayer aspect shouldn’t be a problem. If it is, I may work something out.
The game is pretty good! I really enjoyed playing it with a few of my friends! However while testing out the randomize character option, we noticed that most of the time the avatar would be the crown one. I literally have no idea how to fix this so just telling you. The game was great though!
Thank you! The avatar does tend to be the crown one, I don’t know why. I use math.random to select it, but I’ll see if I applied it correctly. Thanks for the feeback!