Feedback on this Roman Statue

It will be used for a City of Rome that is in development. I’m looking for constructive criticism on how to improve these statues. I am aware the mesh doesn’t look the best as I am not a 3D Modeller. I’m also looking at what you like about this simple build.

It is based of this image.

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Looks pretty solid! If you wanted to add more level to detail to the pillar, like here:
image

you could probably use cylinders. negate and union, just for that extra use of detail!

but it looks pretty clean! :+1:

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Yeah, I knew this criticism would come up about adding more detail to the pillar but I want to ensure it’s not laggy as the Rome would be pretty big.

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You could always build the whole thing and then come back and add detail once you ensure it isnt experiencing performance issues.

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Yes, I’m working with other developers though and even if it won’t lag on my device it may lag on others.

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For someone with little 3D modelling experience, I think you’ve done a pretty good job of recreating the reference statue. I particularly like the positioning and scaling of the character at the top of the statue.

If I were to offer any advice, I’d suggest chamfering some of the sharp horizontal edges of the model. Although it’s kind of difficult to see, the reference image has slightly sloped edges moving up the statue. I think if you were to mimic that in your model, it would make it more realistic and less blocky.

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I also think that the colour of your statue is a bit too dark. A brighter colour, such as cream, might be a better fit. Using a marble material throughout the statue may help to bring an added sense of realism to the statue too.

Suggestions aside, I think you’re making great progress for someone only starting out in 3D modelling. Keep up the good work! I hope you find my suggestions helpful :smile:

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Thank you for this detailed paragraph. I will try and use other colours such as the cream you suggested as I too believe beige is too dark.

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I honestly think that the entire build is excellent, barring one key part that really takes away from it all. The top statue that you created looks different in terms of color, and in detail. I would reccomend changing it to more of a simplified version of the way that it was created. If you didn’t want to do that another thing you could do to make it look even better would to be to change the coloring, so it matches the pillar more closely (or at least comes out gold like in the reference image).

Having built for a while, I can tell you that the pillar looks excellent and you did a great job creating it. The only issue I can see is the two circular rings. They look to be (correct me if I am wrong) a mesh, as they are slightly different in color and do not have a texture. I would recommend using a simple cylinder, as it would match more closely. I have a showcase here that has some nice examples of using them in pillars.

Best of luck on your map, at this rate it will definitely be amazing!

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It looks great in terms of design.

You might want to switch the marble inlay with slate, it might match the original better.

It looks like some of it was meant to be made of marble brick, try a texture for it to add some detail.

I don’t have too much input to give on this, but it looks pretty cool.

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Ah, thank you for the suggestion. And yes as I said before I don’t 3D Design so at the moment that mesh is a freemodel. Despite that I am learning to 3D Design. I will correct the statues with a cylinder as you have suggested.

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I personally think marble is better than slate for that. However thanks for your suggestion.

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It looks very good, especially the statue at the top of the pillar, maybe add a few more details to make it more similar to the one in the picture but aside from that its really nice.

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You could potentially add in the detail at the top of the pillar.

Screenshot_20190822_213906|294x500

I also suggest changing the pillar colour to a sort of peach/pale yellow and also making the human at the top golden.

Great job so far though good luck with your build!

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I tried to do that detail but in my opinion it is too blurred and far out. I cannot get a good view of it.

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@Bohors I would avoid using unions for things that are expected to be duplicated multiple times across the map - if performance is of any concern. Here’s how you would do this in Blender:

  1. Create an empty (this will serve as an offset point)
    https://gyazo.com/163ac01a98f02dea594fd4ae8025fc72
  2. Create the indent cylinder object (this will be responsible for creating the pits in our pillar).
    https://gyazo.com/2babf38465fedbc66e1045b328bce7e5
  3. Set the origin of the indent cylinder to 3D Cursor
    https://gyazo.com/8e38881ecd48958753886213f11d0d48
  4. Apply scale to the indent cylinder. (Ctrl + A) > Scale
    https://gyazo.com/e77e38fa8b15b34ab34b85272ba04f15
  5. Create an array modifier, then under the “Object Offset” click on the tab and select the cylinder. Make sure to also enable the “Object Offset” and increase the count - I’ll be using 15 in this case.
    https://gyazo.com/e5cb92ea40b09f46053668d7179cc46e
  6. Now rotate the “Empty” Object to form the outline, I’ll be eyeballing this but for accurate results simply divide 360 by the count number you choose.
    https://gyazo.com/29756d3c69bd73dd167cda670d2bb655
  7. Create another cylinder(This will be our main object), size it accordingly.
    https://gyazo.com/6ed257c3b0d0b56982604dcb7c62daf3
  8. Create a modifier called “Boolean” inside our main object. Click the tab under the “Object” and select the cylinders. Select “Difference” for the “Operations” tab on that modifier. Press Apply, then delete the cylinders
    https://gyazo.com/c53d14f90b65ec1f99a8a830d514213e
    https://gyazo.com/2e1416452a2487129da07a24afc30c40

And vaulya! You’ve got yourself a pillar. However this will result in a heavy mesh. So we will be using the “Decimate” Modifier on it to bring down the poly count.
https://gyazo.com/7e32c1d4b213cea8d18f85846e9157d1
This would eventually look something like this. Additionally, switching the shading from flat to smooth will rid of the low-poly look.
https://gyazo.com/244065eb179b3da90296afef6f1482af

Here’s the .OBJ File:
Pillar.obj (20.5 KB)
Pillar.rbxl (51.1 KB)

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100% better put, I didn’t think of the amount of times you would have to copy & paste the pillars around the map, and I do agree - roblox’s union system is whack when it comes to handling.

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Thank you so much for this detailed contribution. I have added more detail to the pillars which you suggested.

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