I’m thinking it would range between 70 and 100. Field of view sliders are standard for video games, especially first person shooters, and it’s usually a black mark when they don’t have one. Sure the game creator can make one but that won’t be synced across all games.
Isn’t field of view something that the game’s creator should set, not the player? For instance, there are a bunch of games that change the field of view when you run, which wouldn’t work as intended if the field of view could be changed manually. I don’t think anyone that actually utilizes field of view in their games would enjoy the player being able to mess with it.
As long as it’s disabled as soon as a script changes it/ when the Camera is in Scriptable mode, I don’t want it interfering with some of my games, where FoV is important to the gameplay
EDIT: Perhaps a setting of the game, to deny/allow FoV to be changed by the players? that way games that modify the FoV don’t have to worry about the players changing it at all
Isn’t field of view something that the game’s creator should set, not the player? For instance, there are a bunch of games that change the field of view when you run, which wouldn’t work as intended if the field of view could be changed manually. I don’t think anyone that actually utilizes field of view in their games would enjoy the player being able to mess with it.[/quote]
I’m thinking you could set a bool under the Player object to disable it, just like mouselock.
I think it would be great to have a slider in the config menu, but it should be disabled once a script changes the camera FOV. I’m definitely adding a slider to Deathrun 3 as it is the task of developers, not ROBLOX as a platform.