FilteringEnabled Property is Being Deprecated

In the future, is there ever a possibility for 18+ verified IDed users (because of the fact Roblox is going to be IDing people for voice chat) to play Filtering Disabled legacy games (which will make them work again?)

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We do not have any plans to ever re-enable Experimental Mode for games.

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About time you guys finally remove the FilteringEnabled property, but I’m a bit curious. How come you guys decided to force FE in 2018 instead of when you guys first allowed users to create games so that it wouldn’t have broken games when the functionality of FilteringEnabled was removed? Was it because you guys just didn’t have the client-server system created at the time, or was it because of just ease of development, or was it just because you guys didn’t think exploits server damaging (like the serversides we see today) wouldn’t get developed?

it was so insanely easy to exploit when filtering enabled wasn’t a thing, sometimes even destroying a lot of games just because of the old exploits.

I know that, I just asked why they didn’t force it sooner

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They maybe didn’t think about all the exploits then.

Thanks so much for letting us know how to check for FilteringEnabled in any of our scripts, I would’ve never had to time to check them all. And FE property never did anything, so why was it even added??

The setting has now been flipped, so the property will always return true & ignore sets. Please let us know if you run into any unexpected behavior.

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It didn’t do anything after FE was forced enabled. Previously, it enabled FE in your game depending on the value state.

I got a issue on FilteringEnabled, there was a bug when I creating the reactor core game but after the startup, the core status script won’t work. Can you fix that bug? It’s kinda annoying. But if the Filtering Enabled is off, the status script works.

I don’t want FE on this game lol.

You can “NEVER” disable FE since it is always forced. Roblox decided to force enable FE since it prevents almost everything from replicating from the client to the server to stop the exploiters.

Also use a local script or fire a remote event to the server and then pick it up there and kick the user from there.

I know but it’s pretty annoying with my scripts. The FE broke in-game scripts.

Read my first post! Like I said before you can not disable FE since it is always forced.

Why you can’t disable FE?

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