Oseday
(Oseday)
June 21, 2014, 4:10pm
#1
Only works from server side scripts and definable.
workspace:AddWhitelistFilteringEnabled(workspace.Model)
workspace:AddWhitelistFilteringEnabled(workspace.Part)
workspace:RemoveWhitelistFilteringEnabled(workspace.Model)
workspace:RemoveWhitelistFilteringEnabled(workspace.Part)
With this they will be replicating and it’ll ease most of our work from RemoteEvents and ect… I’m not sure if this was proposed before but we’re really in need of something like this.
3 Likes
NWSpacek
(NWSpacek)
June 21, 2014, 4:12pm
#2
Another proposal:
workspace:AddWhitelistFilteringEnabled(workspace.Model [,game.Players.Player1])
workspace:AddWhitelistFilteringEnabled(workspace.Part[,game.Players.Player1])
Object.ReplicatesToAll=true/false
Object.ReplicatesTo={player1,player2,…,playerN} --active if ReplicatesToAll=false. If nil, replicates to no clients.
If an object which was replicated to a machine is then made not replicate, the local version on the machine will be destroyed.