As part of rolling out the improved IKControl system, we’ll be removing the IKControlConstraintSupport Workspace property (originally announced here) in about 2 weeks, on Tuesday, May 13th.
For the vast majority of experiences, this change will have absolutely no impact. The only experiences that might be affected are those that have this property set to Disabled. Removing this property means the ability to opt out of the new IK Control and Joint Constraint behavior will no longer be available.
We highly recommend that you check your game settings to see if you have this property set to Disabled. If you currently rely on disabling this property, we strongly encourage you to test your experience with this property set to Default/Enabled and adapt it in time for this upcoming change. You should be able to achieve similar behavior by enabling or disabling the relevant constraints directly.
If you anticipate any issues with this approach and feel you absolutely need the ability to opt out entirely, please let us know in the comments below. We want to ensure all creators can continue to achieve their creative goals!
As a (not so great) Developer, id say, IK constraints are great already, specially that saves hours of our time to make one ourselfes, but it has one single problem in my opinion, it does not have support for R6 Characters, and is specially kinda sad because alot of games today usually use R6, and personally, i think adding support to it would significantly increase the usage and popularity of this instance, and also spare a lot of coding time.
Yes! Adding R6 support to this should be done as (whether you guys at ROBLOX like it or not) millions of people still use R6. It’d be far more useful if it has R6 support. I think you should add it sometime down the line.
If you modify the rig and give it an invisible joint at the end of the arm then ik controls will work if you set the invisible hand part as the end with the arm as the start