Hi Everyone!
Happy May ! We’re kicking off this month strong with updates to our Studio Camera Controls beta, a new Acoustic Simulation beta, and… Brazil servers are officially coming early next year!!
Remember - we keep information at a high level within these recaps. For more information or to leave feedback, please comment on their official announcements linked below.
Betas and Tests
DataStores Migration Packages for the Berezaa Method and DataStore2 Module [Public Beta]
- Today we are launching a Beta of two packages, designed to perform “online” (in-experience players’ data) migration of data stored using the “Berezaa Method” to a Standard Data Store.
- The first is a substitution of the DataStore2 module, and the other is a module script with functions for migrating custom “Berezaa Method” solutions.
[Beta] Improvements to the Studio Camera Controls Beta
- We’ve added a “Lock” button next to the camera speed slider – when enabled, no matter what your shortcut is, scrolling will not change the speed and will zoom in/out instead.
- We’re also now providing more options for rotate and pan functionality.
Next Gen Studio - Preparing for Takeoff! [Beta]
- Last summer we released the Next Gen Studio Preview Beta and, since that time, we have been working non-stop with rolling updates to get everything ready for prime time.
- Our initial release only allowed you to run a solo play test. Our design and engineering teams worked closely together to unify all the test and debug modes, including team test, into one convenient interface.
- We’re excited to announce Acoustic Simulation as a new Studio beta feature! With this feature enabled, audio playback will automatically adapt to its environment.
- Specifically, any 3D audio emitted using the newer Audio Wiring API (including audio assets, voice chat, and/or character sounds) will now behave similarly to the real world. This is all automatic—no scripting is required.
Announcements
Final Transition for IKControlConstraintSupport
- As part of rolling out the improved IKControl system, we’ll be removing the IKControlConstraintSupport Workspace property on Tuesday, May 13th.
- For the vast majority of experiences, this change will have absolutely no impact. The only experiences that might be affected are those that have this property set to Disabled.
Upcoming Changes to the GetFriendsOnline API
- We’re making changes to the GetFriendsOnline API, as we’re introducing a new privacy setting that lets people on Roblox control who can see if they’re currently online or in-experience.
- If you use GetFriendsOnline API to prioritize online friends for invite use cases, we recommend you migrate to PromptGameInvite and implement the new Friend Referral Program to incentivize players to invite their friends.
Script draft commits logged in Studio Activity History
- You can now see your and your collaborators’ script draft commits logged inside Activity History in Studio!
- Commits of one or more scripts can bring big changes to your place, and knowing when and who committed the scripts can help creator teams debug issues or review changes more easily.
Collaborate with Comments in Studio!
- We’re excited to introduce commenting to your collaborative workflows in Studio with Team Create! You can now pinpoint an object in the 3D view to start a discussion with your collaborators or leave to-dos and notes.
- This feature is rolling out gradually over the next few weeks, and all Studio users will have access by 05/30/25.
Brazil Servers Coming Early 2026
- Today at gamescom latam, we announced that we have broken ground on a new data center in Brazil, which is slated to go live in early 2026.
- The new infrastructure will enhance the Roblox experience for millions of users in Brazil, providing improved performance and reduced latency nationwide.
Release Notes
Deprecated Web Endpoints
Official List of Deprecated Web Endpoints
- We are deprecating GetInventory starting May 14, 2025.