Finally Announcing what I am working on (give feedback, rate it, and give ideas!

I am working on a campain open-world game. Instead of having fancy combat systems. It will be more like a game you play after a stressful day. You can’t die and you have to put barely any effort. The thing that I think will make this game attracting is that there is gonna be a huge world with lots of npcs to discover, animations thar are soothing to look at, a whole story to it. Games are trying to compete with difficulty. I want to introduce something to the platform. I am planning to release this probably somewhere between early fall and the holiday season. Rate it out of 10! P.S (10 means Im big brain and 1 means ew thats a horrible idea) If you see me sharing this link in many places its because this is the only thing I can use to share what I am working on.

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0 voters

4 Likes

If you want give ideas to help me expand this idea, give feedback, and share why you put that number

1 Like

This seems like an interesting concept. If you do release the game, do share with us the game link!

2 Likes

Thanks for the opinion. Like I said before it probably will take early fall - holiday season to release.

1 Like

I gave it a 9 since I’m definitely intrigued. This can definitely blow up if there’s enough content.

1 Like

I love easy games, me not being the best at gaming.
After a stressful day, the best thing for me is to hop on an easy game and just have fun, something that makes me happier, or calmer, instead of something that just angers me more.
Although, you shouldn’t make your game for babies, there still needs to be some sort of difficulty, otherwise Players will just get bored.

1 Like

It won’t be that easy. You have to discover secrets. Like breath of the wild but without the combat system.

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I think you have a really cool idea! However I would keep in mind that this is roblox, if you are trying to create a game for strictly entertainment purposes then that sounds wonderful! Now, on the other hand, if you are going to try to min max profits and such( I say this bc so many ppl on here are just for cash) Then a non combative quest system thats laid back and chill does sound fun to some degree, but will a large amount of people like it? I personally think it sounds quite fun and would be cool to try out, but how redundant will the tasks you add become?
In all honesty it makes me fell like you have created a large open world puzzle game with quests and non combat, which is always cool.