A detailed description of the bug:
=> When opening studio trying to use the final all/replace all feature fully crashes my studio and leave the functionality of using Find All/Replace All pointless as I have to fully task manager it to continue.
Where the bug happens
=> Currently I have tested it out in local baseplate, Team Creates, which occur in both.
When the bug started happening
=> More frequent now, but has been happening for a week or 2.
Screenshots and videos of the bug
=> Video provided:
Crash Bug:
Rename bug:
Reproduction Steps
Please provide step-by-step instructions engineers can take that cause the bug to happen.
These steps should be:
=> Open up a studio with a decent code base, have 1 or 2 files already open in the top bar, publish the game, then wait. After around 30 minutes doing find all replace all on, crashes studio.
Consistency of this is very weird but it doesn’t happen 75%+ of the time.
To any roblox engineer that requesting TC access please let me know happy to provide.
Dump File:
0.627.0.6270453_20240531T172547Z_Studio_BC74D_last.log (4.2 MB)
0.627.0.6270453_20240531T164514Z_Studio_E484B_last.log (7.6 MB)
0.627.0.6270453_20240531T185738Z_Studio_20512_last.log (4.6 MB)
0.627.0.6270453_20240531T180120Z_Studio_FCB60_last.log (7.0 MB)
PC Stats
DxDiag:
Processor: AMD Ryzen 9 7900X 12-Core Processor (24 CPUs), ~4.7GHz
Memory: 65536MB RAM
Available OS Memory: 64696MB RAM
Page File: 43136MB used, 25655MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 12
Card name: NVIDIA GeForce RTX 4070 Ti
Expected behavior
Hopefully not to crash and allow duplicate parts to be renamed.
A private message is associated with this bug report