Fix UIStrokes! Free script

Didn’t you ever got annoyed by this ?


you just made an AMAZING ui WOW omg so beautiful!


you test on mobile and you see this : the UIStrokes are super thick!

this problem is caused by the fact that the stroke thickness is calculated in pixels, wich is not depending on the size of the screen

so i decided to make a script that would fix it, like if there was a “Scale” property for UIStroke thickness


it’s pretty simple you just need to add an attribute to all your UIStrokes called “ScaleThickness” and set it to a number : the current thickness of your stroke.

Or

you can just paste this line in the command bar :

for _, obj in game:GetDescendants() do
	if obj:IsA("UIStroke") then
		obj:SetAttribute("ScaleThickness", obj.Thickness)
	end
end

The script will do the rest in game!

Here is the script :

local strokes : {UIStroke} = {}
local attribute = "ScaleThickness"

function updateSize(stroke : UIStroke)
	if table.find(strokes, stroke) then
		local thickness = stroke:GetAttribute(attribute)
		stroke.Thickness = thickness * stroke.Parent.AbsoluteSize.Magnitude / 1000
	end
end

function addStroke(obj : Instance)
	if not obj:IsA("UIStroke") or not obj:GetAttribute(attribute) or not tonumber(obj:GetAttribute(attribute)) then
		return
	end
	
	table.insert(strokes, obj)
	updateSize(obj)
	
	obj.Changed:Connect(function()
		if not obj or not obj.Parent then
			table.remove(strokes, table.find(strokes, obj))
		end
	end)
	
	obj.AttributeChanged:Connect(function()
		if not obj:GetAttribute(attribute) or not tonumber(obj:GetAttribute(attribute)) then
			table.remove(strokes, table.find(strokes, obj))
		end
	end)
	
	obj.Parent:GetPropertyChangedSignal("AbsoluteSize"):Connect(function()
		updateSize(obj)
	end)
	
	obj:GetAttributeChangedSignal(attribute):Connect(function()
		updateSize(obj)
	end)
end

repeat task.wait() until game.Players.LocalPlayer.Character

for _, v in game:GetDescendants() do
	addStroke(v)
end

game.DescendantAdded:Connect(addStroke)

paste it inside a LocalScript in StarterGui
image

and youre done!

if you want – for some reason – a stroke that would not use this system, simply delete the attribute


Demo video :

If you find any bug or problem please give feedback

Have a great day!!

14 Likes

only if roblox was able to implement something like this without having to press play…

2 Likes

Ummmmmmmmm… doesn’t this already exist???

1 Like

yeah

@cakeycocoa @FordNGuns i knew it already exists but i made it for fun and i thought the way i’ve done it was way simpler than what i saw

1 Like