Hey everyone,
There is a gui that can’t be edited or deleted unless you’re in testing mode (play). Does anyone know specifically on how to get rid of it? The GUI’s parent is ‘PlayerGui’.
Hey everyone,
There is a gui that can’t be edited or deleted unless you’re in testing mode (play). Does anyone know specifically on how to get rid of it? The GUI’s parent is ‘PlayerGui’.
can you take a screenshot? What is it called? Could be because of one of your plugin
If you mean that the GUI can’t be accessed through the explorer during editing, then it’s definitely created by a script. Therefore to modify that GUI you need to write code yourself, either by editing the script that creates it or by detecting it and then modifying it with another script.
To add to what @0msh and @NyrionDev have said, i believe only a local script can accomplish this, so you really only need to search these places for the code running it:
Even the plugin will have to inject its code into one of these parents.
In studio testing:
The text:
(I wanna remove it because About_Dev isn’t my username anymore, and I’m remaking this game into another)
That’s my issue, I didn’t write the script. Someone else who helped program the game did. So I’m kinda lost there.
Can you send the script? It would help if we could see the script.
It looks like you can just go into the text label, scroll through the properties until you get to the text property and just adjust the sentence the way you want.
If you just dont want the text at all then delete the text label.
maybe try to find the script somewhere and edit/delete it
Yeah, i’ve tried that and it wouldn’t work. I’d delete it, but it’d come back as soon as I exit testing and go back in it yknow.
There’s no script attached to it in studio. Nor while play testing it… it’s parent is ‘PlayerGUI’.
The script could be in any of the locations that @RMofSBI said. Most likely, it will be in starter player scripts, which is a folder in starter player.
Just checked about every script that could potentially be with the gui script, but none are related to the gui. At this point, I might as well keep it there.
What you mean when you exit testing? You should be deleting in when you arent testing, because if you delete it during play test it will revert back as soon as you stop play testing.
The script’s parent is playerGUI?
FIXED. I found the script after scrolling through serverscriptservice. I had a skip script, and he managed to add the text through that script. I’ll send the script.
print(1)
local skipsadded = script.SkipsAddedPerBuy.Value
local DataStoreService = game:GetService("DataStoreService")
local myDataStore = DataStoreService:GetDataStore("MyDataStore")
local MarketplaceService = game:GetService("MarketplaceService")
local Players = game:GetService("Players")
game.Players.PlayerAdded:Connect (function(player)
local stat = Instance.new("Folder")
stat.Name = "stat"
stat.Parent = player
local skips = Instance.new("IntValue")
skips.Name = "skips"
skips.Parent = stat
local newplay = Instance.new("IntValue")
newplay.Name = "newplay"
newplay.Parent = stat
local data
local success, errormessage = pcall(function()
data = myDataStore:GetAsync(player.UserId.."-skips")
end)
if success then
skips.Value = data
else
print("error")
warn(errormessage)
end
local data2
local success, errormessage = pcall(function()
data2 = myDataStore:GetAsync(player.UserId.."-newplay")
end)
if success then
newplay.Value = data2
else
print("error")
warn(errormessage)
end
if newplay.Value == 1 and skips.Value > 3 then
print("This is not a new player")
else
if newplay.Value == 0 then
print("new player!")
skips.Value = 3
newplay.Value = 1
end
end
end)
function REMOVE(player)
print("skip used!")
local skips = player.stat.skips
skips.Value = skips.Value - 1
local requirement = require(game.Workspace.aKeepinworkspace.skipscript2)
requirement.teleporta(player)
end
function ADD(player)
print("adding skip")
local skips = player.stat.skips
skips.Value =skips.Value + skipsadded
print("newvalue! "..skips.Value)
end
local MarketplaceService = game:GetService("MarketplaceService")
local Players = game:GetService("Players")
function processReceipt(receiptInfo)
local player = Players:GetPlayerByUserId(receiptInfo.PlayerId)
if not player then
return Enum.ProductPurchaseDecision.NotProcessedYet
end
if receiptInfo.ProductId == script.productid.Value then
if player then
local char = game.Workspace:FindFirstChild(player.Name)
-- what it does
print("ADD activated")
ADD(player)
end
end
return Enum.ProductPurchaseDecision.PurchaseGranted
end
MarketplaceService.ProcessReceipt = processReceipt
function prompt(player)
print("prompted!")
local productID = script.productid.Value
print(productID)
local productide = 1004271010
MarketplaceService:PromptProductPurchase(player, productID)
end
function skiplevel(player)
local skips = player.stat.skips
if skips.Value > 0 then
if player.Character.Humanoid.Health > 1 then
print(skips.Value)
REMOVE(player)
end
else
print("SKIP FAILED, NOT ENOUGH RESOURCES")
end
end
game.Players.PlayerRemoving:Connect(function(player)
local success, errormessage = pcall(function()
myDataStore:SetAsync(player.UserId.."-skips", player.stat.skips.Value)
end)
if success then
print("saved")
else
print("error")
warn(errormessage)
end
end)
function checkValue(player, valuename)
local skips = player.stat.skips
return skips.Value
end
function premt(player)
local play = player.Name
local person = game.Players:FindFirstChild(play)
local thing = person.PlayerGui:WaitForChild("GUI")
local new = Instance.new("TextLabel")
local rep = game:GetService("ReplicatedStorage").but
local number = math.random(1, 100)
new.Parent = thing
new.Text = rep.Value
new.TextSize = 8
new.TextTransparency = 0.2
new.Position = UDim2.new(0.726, 0, 0.962, 0)
new.Size = UDim2.new(0, 230, 0, 18)
new.BackgroundTransparency = 1
new.Name = number
end
function into(player)
local playere = game.Players:playerFromCharacter(player)
if playere ~= nil then
local thing = player
local gui = Instance.new("ScreenGui")
gui.Parent = playere.PlayerGui
gui.Name = "thegui"
local new = Instance.new("TextLabel")
local rep = game:GetService("ReplicatedStorage").but
new.Parent = playere.PlayerGui.thegui
new.Text = "Thanks to Tommytherox for helping About_Dev"
new.TextSize = 8
new.TextTransparency = 0.2
new.Position = UDim2.new(0.726, 0, 0.962, 0)
new.Size = UDim2.new(0, 230, 0, 18)
new.BackgroundTransparency = 1
end
end
game.Workspace.ChildAdded:connect(into)
game.ReplicatedStorage.get.OnServerInvoke = checkValue
game.ReplicatedStorage.buy.OnServerEvent:Connect(prompt)
game.ReplicatedStorage.RemoteEvent.OnServerEvent:Connect(premt)
game.ReplicatedStorage.skip.OnServerEvent:Connect(skiplevel)
Players.PlayerAdded:Connect(premt)
return table```
So the code was hidden in another script?
Yes. Now I have no idea how to remove the text without removing the skip script.
Reply to @RMofSBI - Yeah exactly, there’s no sign of the gui while i’m NOT in testing. When i AM in play testing, it’s there but won’t let me edit it. However, i have found the script that it was put it (maybe), but i have no idea on how to delete it but keep the skip thing working.