At my game I have set avatars to always be in R6 via the game settings. However, every 10th testing session or so it just breaks and puts the player in whatever rig type they have selected on their avatar.
That also causes my custom animation to break.
As you can see here, the avatar is in R15, without any idle animation. Of course this also breaks all other animations.
I’ve already checked if any scripts may cause this, but I couldn’t find anything editing the players avatar except for this one, I use it to change the players body parts to be the default ones:
while task.wait() do
wait()
c=game.Workspace:getChildren()
for i = 1, #c do
cc=c[i]:getChildren()
for ii = 1, #cc do
if cc[ii].className=="CharacterMesh" then
cc[ii]:Remove()
end
end
end
end
I’d appreciate any help on this.