Force R6 Breaking

At my game I have set avatars to always be in R6 via the game settings. However, every 10th testing session or so it just breaks and puts the player in whatever rig type they have selected on their avatar.
That also causes my custom animation to break.

As you can see here, the avatar is in R15, without any idle animation. Of course this also breaks all other animations.
image

I’ve already checked if any scripts may cause this, but I couldn’t find anything editing the players avatar except for this one, I use it to change the players body parts to be the default ones:

while task.wait() do
	wait()
	c=game.Workspace:getChildren()
	for i = 1, #c do
		cc=c[i]:getChildren()
		for ii = 1, #cc do
			if cc[ii].className=="CharacterMesh" then
				cc[ii]:Remove()
			end
		end
	end
end

I’d appreciate any help on this.

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Duplicate: The game constantly forces itself into R15 - Bug Reports / Studio Bugs - Developer Forum | Roblox

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I already checked that one, but nothing there helped. It’s somewhat old so I decided to make a new one instead of asking there.

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You can necrobump unresolved bug reports… it helps attract more attention to it.

Edit:

2 Likes

Yeah, everyone there said they experienced the same problem. No one has a solution yet, as far as I know. Let’s just wait for Roblox to push a fix.