Recently, I was looking for a way to force shift lock in Roblox. I tried several methods without using the player module, but none of them provided a smooth experience. After searching for methods involving the player module, I couldn’t find much information. However, I eventually devised a solution using a combination of approaches.
Steps to Force Shift Lock
-
Modify the Camera Module:
In the
CameraModule
, within the.new
function, add the following line to initialize the custom lock:self.CustomLock = true
Setting it to
true
ensures that players are forced into shift lock upon spawning. -
Update the Camera Controller:
In the
:Update
function within theCameraModule
, add this line of code to apply the custom lock setting:self.activeCameraController:SetIsMouseLocked(self.CustomLock)
-
Create a ToggleShiftLock Function:
Next, create a function within the
CameraModule
to toggle the shift lock:function CameraModule:ToggleShiftLock(Var) self.CustomLock = Var end
-
Add a ForceLock Function to the Player Module:
In the
PlayerModule
, create a function to force the shift lock:function PlayerModule:ForceLock(var) self.cameras:ToggleShiftLock(var) end
Example of Using the ForceLock Function
To call the ForceLock
function, you can use the following code:
local playerModule = require(localPlayer:WaitForChild("PlayerScripts"):WaitForChild("PlayerModule")).new()
playerModule:ForceLock(true)
Additional Fixes
To address some issues that might arise, you can add these lines of code after forcing the lock:
[HUMANOID_VAR].CameraOffset = Vector3.new(1.75, 0, 0)
UserInputService.MouseIconEnabled = false
Replace [HUMANOID_VAR]
with the variable representing the player’s humanoid.
Unlocking
To Unlock the player you will need to Call the ForceLock
function with false, enable the Mouse icon and reset camera offset. An example is:
playerModule:ForceLock(false)
[HUMANOID_VAR].CameraOffset = Vector3.new(0,0,0)
UserInputService.MouseIconEnabled = true
Summary
By following these steps, you can force shift lock for players using a combination of modifications in the camera and player modules. This method provides a smooth experience and ensures that shift lock is consistently applied.
Note: if you have any improvements please reply with them