Forced Graphics Quality

I understand the implication of such a feature as the Quality Slider, and it is no doubt one of the best lag-reduction techniques that ROBLOX has implemented for a while, but some games just don’t look halfway decent when you give users the power to lower the quality tenfold.

To be honest, I would be embarrassed if someone played my games on the lowest graphics setting. I would rather they just not play my game entirely than witness the abomination that is Smooth Plastic on all surfaces of all parts. For games like my own, “The Red”, an immersive visual experience is of the utmost priority.

Though, I make it out to be worse than it is, I marvel at the thought of forcing my players into a high-quality experience.

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Materials should render at the lowest quality now Documentation - Roblox Creator Hub

I will have to do some visual comparisons later to see if the lower-quality textures and shading are to my liking, but if this update is as it appears, it makes for a great solution.

I disagree. The primary conflict here is your artistic vision versus the end user experience. IMO the user experience should win, because if your game turns a user away from roblox then everyone feels that blow.

Yeah, I’d have to say no to forcing the graphics quality.
The player will turnt it up if they want to. Recently they’ve added material support to the lower end so it should be better now

My artistic vision is the end experience.
If it means some users can’t play my game on poor quality, so be it.

The problem is nonexistent now that MrGames has shown me the recent update, these low-quality but still suitable textures should improve the visual experience at no-more the GPU taxation.

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As someone who can’t give a damn about graphics/ looks, I’m more concerned why you hold this opinion dear enough to the point where you want to enforce it

One of the reasons behind the “low quality materials” update is because it’s a better tradeoff wrt user experience vs developer design. Low quality materials look worse than the high quality but similar enough so that we can feel good about automatically changing the quality level and the place still looking as it was designed.

Do you have examples of other things you want to fix the quality level for?

Nothing so specific Zeux. The system you guys implemented is far better than nothing.
I’m definitely satisfied, thanks for your work.

[quote] Yeah, I’d have to say no to forcing the graphics quality.
The player will turnt it up if they want to. Recently they’ve added material support to the lower end so it should be better now [/quote]

This is like me saying - I have a computer. I also have a graphics card. Let’s play Battlefield 4 on integrated graphics because I meet the requirements.

Obviously, that wouldn’t end too well. So, as it goes, some computers are designed to play games, while others are designed to NOT play games. If someone makes a game, and certain users can’t play, they will more than likely receive a unfair rating because the PC they decided to invest into isn’t graphically strong enough to handle the game. That really isn’t the creators fault, since (s)he picked a target audience, yet isn’t able to select the target audience without doing some hack that tests how much the users PC can handle, which would more than likely end up freezing a lot of users client/computer.