Foxtrot Asylum Game Information

Foxtrot Asylum In-Game Information


Welcome to Caviar_s Foxtrot Asylum Roleplay! Have fun with your friends! Control riots, be a Hostile, Surveillance Director, Mad Scientist, Medical Doctor, Security, and more! What will you accomplish here at the Asylum?

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Patient Transfer Zone Regulations

The Patient Transfer Zone has some specific rules regarding what can and cannot be done:

  • Patients may be terminated if standing on or jumping over the fences connected to the thick red lines.

  • Only Experimental Scientists and SPMD Agents may authorize the transfer of Patients from the Patient Transfer Zone to the Experimental Wing.

  • Only Medical Staff may authorize the transfer of Patients from the Patient Transfer Zone to the Medical Bay.

  • Detain must be used while transferring, otherwise Patients may be terminated.

  • Patient Transfers done by SPMD/ES must be done by the test host.

  • Patient Transfers authorized by Medical Staff can be done by any staff member with Detain, however, the Medical Staff must accompany them to and from the PTZ.


Restricted Areas

Experimental Wing [EW]

  • Location: Located down the hallway labeled “Experimental Wing”
  • Authorized Ranks: SPMD, MT, SO, ES
  • Unauthorized Entry: Eligible for a trespassing warning from MT. Unauthorized individuals may be detained back over to the staff side of the line.

MT Spawn [MT Spawn]

  • Location: Located down the hall from the EW.
  • Authorized Ranks: SO, MT
  • Unauthorized Entry: Eligible for a trespassing warning from MT. Unauthorized individuals may be detained out of the area.

Experimental Wing Assets:

Asset 001:
Asset 01 is a speaker that, If an individual that is not wearing proper protective gear enters the containment chamber while the speaker is activated, will infect individuals with a virus. Only SPMD have the necessary protective equipment and are immune to Asset 01

Asset 002:
The sphere is a large round object made of an unknown, indestructible material with unknown properties. It is covered in a black and purple checkerboard pattern, and it radiates particles of the same purple color every few seconds. If anyone interacts or comes nearer than five studs to the sphere, it will begin to pull you towards it. After a few seconds it will transport you to a dimension known as the Shadow Realm.

Asset 003:
Asset 03 is a red sword made of brick. If a MSP touches it, they will be turned into a beast. Anyone else that touches it will contract an unknown disease and slowly lose health, leading ultimately to death.

Asset 004:
The globe is a small round globe placed on a pedestal, and it appears to have unknown properties inside it. When interacted with, the globe will start to spin slowly, before finally pausing. A gray hand belonging to an unknown entity will then grab the test subject, killing them instantly.


Experimental Wing Testing Regulations

  • Only Experimental Scientists and SPMD may test

  • Testing may not be done during lockdowns

  • Patients must be asked permission before being tested

  • Testing may only be done on Patients and Max Security Patients


Asylum Statuses

Notes:
[|] Staff Hallways are always considered KoS unless under special conditions.
[|] Staff may give warning shots to patients until death if on the Line during appropriate times.

6 AM - Breakfast

  • Patients spawn in the cell block.
  • Patients are allowed in the cafeteria and patient holding.
  • Staff are not allowed to detain patients from the cell block to the cafeteria.

8 AM - Yard Time

  • Patients may go to the yard, located opposite from the cafe.
  • Staff are not allowed to detain patients from the cell block to the yard.

11 AM - Lunch Time

  • Patients spawn in the cell block.
  • Patients are allowed in the cafeteria and patient holding.
  • Staff are not allowed to detain patients from the cell block to the cafeteria.

1 PM - Free Time

  • Patients spawn in the cell block
  • Patients are allowed in the cafeteria, yard, and patient holding

6 PM - Dinner Time

  • Patients spawn in the cell block.
  • Patients are allowed in the cafeteria and patient holding.
  • Staff are not allowed to detain patients from the cell block to the cafeteria.

6 PM - Lights Out

  • Patients spawn in the cell block.
  • Patients are required to go to the cell block.

Level 1 Lockdown (Triggered for a unoffical Patient Riot)

  • [Patient KoS Area]: Anywhere past the Red line in the Patient Transfer Zone, The Yard, and the Cafe.
  • This level is used where there are few patients rioting.
  • Patients are required to go to the cell block or PTZ.
  • Staff can detain patients to the patient holding area.
  • Staff can eliminate patients who go past the line in the PTZ or are found in the Cafe, Yard, or the hallway between them.

Level 2 Lockdown (Triggered for a Hostile Forces raid)

  • [Patient KoS Area]: Anywhere past the Red line in the Patient Transfer Zone, The Yard, and the Cafe.
  • This level is used where there are many patients rioting/hostiles in the asylum.
  • Patients are required to go to the cell block or PTZ.
  • Staff can detain patients to the patient holding area.
  • Staff can eliminate patients who go past the line in the PTZ or are found in the Cafe, Yard, or the hallway between them.

Level 3 Lockdown (Trigged for Experimental Wing Outbreaks)

  • [Patient KoS Area]: Anywhere outside their cells.
  • This level is used upon a Experimental Wing Outbreak.
  • Patients are required to go to their cells.
  • Any patients outside of their cells are KoS (Kill on Sight) for staff.

Patient Riot

  • [Patient KoS Area]: Anywhere past the Red line in the Patient Transfer Zone, The Yard, and the Cafe.
  • Caused by a player buying a riot from the Troublemaker
  • Patients spawn with weapons.
  • Patients are not to be killed unless they are in the KoS zones or pull a weapon out.

Detain Reasoning

Patients may be detained if:

  • You are escorting/hosting a test/checkup.
  • You are detaining a patient out of a restricted area.
  • A patient is breaking a rule and there are no moderators online.

Staff may be detained if:

  • They are breaking a rule and there are no moderators online.
  • They entered a restricted area (SPMD, ES, and SO only)

Hostile Forces

Patient

  • Description: Seen wearing a green-blue or orange uniform and their choice of accessories. Patients wearing staff uniforms are KoS.
  • Termination Regulation: Terminate according to the Asylum Statuses section or upon the clear brandishing of a weapon.
  • Health: 100-125 HP
  • *Weaponry:& Assorted Firearms/Melee

Hostile Commander

  • Description: Seen wearing a white camouflage outfit with a black face mask and NVG.
  • Termination Regulation: Terminate on sight.
  • Health: 100-125 HP
  • Weaponry: Honey Badger

Beast

  • Description: Appears as a black figure with red eyes.
  • Termination Regulation: Terminate on sight.
  • Health: 525-550 HP
  • Weaponry: Cold Harbor SBR

Hostile Forces

  • Description: Seen wearing a white camouflage outfit with a black face mask.
  • Termination Regulation: Terminate on sight.
  • Health: 100-125 HP
  • Weaponry: Compressor MRS Mod
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