F:HWT has come a long way since when I first started it. This serves as an update log for the game.
Pre 0.6
Added Events
Rush Hour - Round time is cut in half.
Lights Out - The map is extremely dark for survivors.
Lift-Off! - Gravity is heavily reduced.
Gravity Gauntlet – Gravity shifts randomly every 2 seconds.
Friendly Fire – Everyone is given a sword and can damage their fellow survivors.
Imposter - A random survivor is given a sword.
Added Abilities
Speed Coil – Triples movement speed for 4 seconds.
Gravity Coil – Heavily reduces gravity on the player for 4 seconds.
Added Passives
Double Jump - Allows the player to jump twice.
Added UI & Effects
The attacker is now announced through a UI popup at the start of a game.
Events are announced through a UI popup at the start of a game.
A helper NPC to teach new players the game in the Hall of Cardboard.
Shop System – You can now swap abilities & passives (Currently free because I still haven’t coded the shop framework).
Badge UI – Added UI to show you each badge you have collected.
Color Shifting UI - The UI now syncs to the color of the players team.
Credits
I cannot thank my supporters enough who have helped me through this project
Donators
Polystyrenee
nameicon
prasket
Microwaved Tinfoil
stale
Abnormal Child
raphaeljg1
Contributors
@durp444day for help with the Part Launcher
Prasket for Game Design Support
Playtesters
stale
Prasket
nameicon
Polystyrenee
Abnormal Child
raphaeljg1
Resources used
Satchel
exe Admin Panel
Realism Module
Asadrith’s Dialogue Kit V2.5 (Heavily modified but still used as a starting point)
Inspired by Blocks 'N Props, Super Bomb Survival, GMod Jenga, and Flooded Area
You can play the game here.