This gui is better than average UI pack on DevForum, but it could be improved.
Why doesn’t ScrollingFrames use AutomaticCanvasSize? This leads to unnecessary scrolling space and makes the size of canvas limited.
The circle on switch doesn’t look really good as it doesn’t fit the style of UI.
The stats box could be moved a bit from the inventory frame so the strokes wouldn’t join together.
The tick icon should not have a background, just like the cross icon.
I suggest removing the gradient on text input fields and changing background color to white and the text color to gray as it looks like a button.
It looks like this icon is stretched.
Gamepasses could be moved down a bit from the title.
Same thing with close buttons
Corner radius of all frames should be the same.
This text could be rotated a bit less and the stroke thickness could be increased.
Big difference in thickness of strokes.
Stroke thickness here could be increased.
These are main issues with your gui excluding color choices. Also I suggest staying with 1 style and not making everything different (just like player list and trading gui).
I got to say, this has got to be the best Cartoony UI Pack I have personally seen in the DevForum as of right now. I will definetly use it for my upcoming games ( with credit that is )
Is there any way to create these in studio? I don’t really need them I just wonder if I can make the circle button 1/1 in studio without images, or I have to make something magic in an art program.
Just make a TextButton or ImageButton, add an UICorner inside and set the Radius to {1,0}. Add a UIStroke, customize it (Thickness, Color, …) and done.