But also, there not normal Limited’s these are limited u so there are a limited amount and as such there should be no limit to how many should be owned because of such things as collectors like myself.
i have changed my opinion on this matter. I was just trying to purchase a limited U and it was saying “invalid argument” I didn’t get limited u so Maby 5 or so per person wouldn’t be such a bad thing but 1 per person would cause people to make alts to attempt to get more than 1 so that shouldn’t be a option.
I addressed that in my opening post by saying there should be a funcaptcha trigger for claiming free limiteds as to prevent such a thing.
UGC limiteds are a mess anyway.
I agreed, I don’t want bots to take all limiteds instantly, I never get one free UGC limited, and the funcaptcha is good for bots to not be able to get it, and I would get lots of UGC limiteds
I’ve never understood why you were able to price UGC limiteds as free to begin with.
I like the concept, but on paper if you make something free and allow ANY user to purchase it with a limited timeframe or some sort of stock, the issue of bots will arise.
I believe they should allow UGC creators to make normal, non-limited UGC items, free.
If roblox doesn’t want to provide free options for the younger audience of roblox, they should atleast allow them to do it.
I’m also shocked that they haven’t allowed UGC creators to reward players with hats for getting badges as well. It’d be cool to see what people would do with this feature.
i would have to agree i can never find what i want anymore.
It seems that people will make alt with or without these changes. I myself was tempted to make a alt to make profit from these “free Limited’s”. In fact, I made the alt I had decided to not use it for the reason that i would be no Beter than people stealing from others.
I think the real solution here is implementing a price floor on UGC limiteds. Will it be controversial? Probably. But it does not make any sense that limiteds can be made free yet regular items cannot be priced below 15 Robux. Almost all of the free limiteds are being claimed by nonpremium users, meaning they will likely never be resold. Free limiteds are ruining the entire concept of UGC limiteds.
Agreed i’m about to renew my premium so i can resell limiteds and limited u. But the problem with reselling free things for like idk 15 robux would be like a scam cuz people had the option to buy it for free.
I agree with this, What’s the point to making it free in hopes users get to hear about you as a creator when one bot account buys X copies for itself and scalps it one month later when people are able to sell them.
It won’t be a scam. A lot of valuable limiteds were free.
Yes but if u take into account that the last egg hunt has free thing that r now limiteds u still had to work to get the eggs. Unlike these were people r just boting limited for selfish reasons to make profit.
You literally said the reason why it isn’t a scam in your last reply, HAD the option to buy it for free.
Cannot state how much this would be useful. After running some tests, here is the data I discovered about a free limited released with 15,000 quantity.
Here is a breakdown of how many of the free item each player obtained:
Just 1: 1024
Total Sold: 14995
Unique Buyers: 3981
More people obtained 2-5 than just one!
This was the opposite of what we intended releasing a free limited.
Let us control the max quantity each user can purchase before they sell out.
I do and do not agree, i think if youre fast enough you should be able to get more than just one, so you are able to get a few robux out of it.
What I think though is that it’s not fair that people are using bots to literally SPAM buy the limited, it’s first of all unfair and annoying.
Roblox should maybe add a safety feature there so that it’s at least harder to use bots! (Maybe add verification or other stuff) at least on the free ugc’s!
I completely agree that they should add a fun captcha, but they should also add it on normal limited too. If you didn’t know some people have bots that snipe limiteds when a user sells them for 1 Robux, so it would prevent 2 problems.
There is also a bug with massive UGC limited quantities being released. For example, the owner of Catalog Avatar Creator decided to release a massive amount of a “free limited”, and players were running into errors when buying it. This was also used to exploit other limiteds that the user could purchase for free, at the same time I was selling one of my limiteds and it literally just vanished and I got 0 pending Robux. Contacted ROBLOX, and they literally also vanished after they said they forwarded me to technical support.
roblox announced the ability to lock the amount of a limited one user can purchase and the ability to force players to only be able to buy limiteds in-game. this feature request is basically implemented, awesome!
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