Full Release of Dynamic Heads

It seems really cool, can’t wait to test it out

Are there any plans for compatibility with R6 rigs?

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Honestly they look uncanny and just weird. I don’t think I’ll ever use this in any of my games. I’ll just stick with swapping out the decals on the face instead.

Hi, I have a question. How can I start replacing the old class Roblox Head with the new one in my game?

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ROBLOX avatars used to be a ripoff Lego character as the years have come avatars really became something “unique”

I think were gonna see more of this
robloxapp-20220702-1057592.wmv (356.9 KB)

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Really good update! downside is it most likely wont work using R6. Say goodbye to 6 joints.

Despite the fact it likely won’t be compatible with R6, I still find this feature quite neat.

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Is it possible to use r6 with dynamic faces? I’d like to use it over r15, but dynamic faces are really nice

No, they are not compatible with R6 avatars according to the screenshot below.

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This will be very good for story games to help make the games immersive. Very good update!

Let’s keep in mind that this game here is not officially made by Roblox, therefore dynamic heads could potentially be supported for R6 rigs.

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Would be nice to get our hands on the actual head rig in blender. The released documentation only has the blend files of the cube head

Unless I completely missed a section where that is :sweat_smile:

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The heads still only work in studio for me, even though it says full release.

I like the rollout but the problem is that some emotes like the wave emote have the body and face animations at different lengths meaning that they go out of sync when in loop. I wish this kind of problem can be addressed because it is really annoying for me…:cry:

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God, yuck. This is by far one of the worst updates Roblox has ever had.

If this does not work with r6, I will officially die.

Anyways, cool update! I can see this being used in various rpg and story games! This would need to be on r6 though, as most game devs use r6 for it’s simplicity, iconic look, and fun cartoony feel. Can’t wait for it to be released on catalog!

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Is there any way to get dynamic heads on characters that have other head shapes? For example the man head shape that you get from the “man character body parts”. Or do you have to use the normal blocky r15 character?

It really isn’t that bad, unless you saw those gifs of the dynamic heads being applied to rthro characters and the faces having REALISTIC LIPS.

This is by far the dumbest thing i have heard anyone say ever.

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Dynamic Heads are not compatible with R6

We’ll see about that–

On an unrelated note, is there any info on whether or not these will eventually be able to have their poses manually set? It’s going to be the death of me not being able to procedurally animate these, as well as locking the movement behind Animations means I can’t animate them within ViewportFrames either.

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