The heads still only work in studio for me, even though it says full release.
I like the rollout but the problem is that some emotes like the wave emote have the body and face animations at different lengths meaning that they go out of sync when in loop. I wish this kind of problem can be addressed because it is really annoying for meâŚ
God, yuck. This is by far one of the worst updates Roblox has ever had.
If this does not work with r6, I will officially die.
Anyways, cool update! I can see this being used in various rpg and story games! This would need to be on r6 though, as most game devs use r6 for itâs simplicity, iconic look, and fun cartoony feel. Canât wait for it to be released on catalog!
Is there any way to get dynamic heads on characters that have other head shapes? For example the man head shape that you get from the âman character body partsâ. Or do you have to use the normal blocky r15 character?
It really isnât that bad, unless you saw those gifs of the dynamic heads being applied to rthro characters and the faces having REALISTIC LIPS.
This is by far the dumbest thing i have heard anyone say ever.
Dynamic Heads are not compatible with R6
Weâll see about thatâ
On an unrelated note, is there any info on whether or not these will eventually be able to have their poses manually set? Itâs going to be the death of me not being able to procedurally animate these, as well as locking the movement behind Animations means I canât animate them within ViewportFrames either.
Spent an hour coding a fancy system to take the live face recorder animations from studio, and send them to a game so I could have my face animated live.
âThe current identity (2) cannot JawDrop (lacking permission 1)â
âŚ
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Tried this in-game, oohhhh my god, itâs freaking terrible. Iâm sorry, but this is extremely, extremely uncanny and I really really hope this doesnât become some sort of mandatory/forced feature in the future, especially given some things I donât think Iâll mention.
This really was a waste of resources, Iâm sorry. I just donât see the appeal or why it was necessary.
Great update!
Above: My honest reaction
I do wonder why the 3 new heads do not include the default head however. And why is the man head named âDylanâ? Or how about why the New Heads tab in the Avatar Editor is titled âStyleâ? I have so many questions.
And yes, Dynamic Heads do show up on R6 (but they have no animation, theyâre always expressionless)
kinda cool i guess. would probably use the Dylan Default if it didnât have a chin
also wth is this
I tried using a command in-game to make the eyes close, but I got the exact same message. Whatâs Robloxâs reasoning for this nonsense? I think I should be allowed to manually update individual FaceControls properties through scripting so I can give characters procedural blinking instead of Robloxâs more predictable animation-loop based blinking.
Also, I use Moon Animator, which doesnât support FaceControls (unlike Robloxâs animation editor) so adding facial animations the way Roblox would like me to is just extra work, which will be thrown in the trash any time I edit the animation in Moon Animator then re-export it.
Now, sure, I could just save the face animation as a separate animation, but that would basically take up two âloaded animation slotsâ per animation, reducing the number of unique animations down from 256 to 128.
This is frustrating, knowing the developers will probably never change this, greatly limiting what developers could do if they could control the face. I certainly hope this isnât some attempt to stop exploiters from messing up facial expressions, as only they could even see the changes theyâd made.
Why is the Dynamic Heads not compatible with my game?
it actually looks pretty funny
I have access to the Dynamic Heads! Iâm awaiting for official accessories to come out so that I can replace my fancy shades, but for now Iâm constantly using Dynamic Heads in my games. Some work is needed, but theyâre already very cool.
Great work, Roblox!
This has some potential, but currently itâs horrible. It feels like itâs really unfinished and thereâs only like 3 heads on the avatar page right now. You guys shouldâve waited a little longer so that heads could also be released for the blocky (1.0) avatar since currently none of the heads fit on it, and the only one that kind of can is the unreleased one with the test one which is hovering over the torso for some reason.
This is super cool! I love all the new possibilities that will come with facial animations! I do have one question though @darkmodeonn. Are there any plans to release an animated blockhead? I know Roblox probably doesnât want to spend time on making a blockhead because they are moving towards more realistic avatars, but I would really love to be able to use an animated head, and using any of the other ones would not make any sense with my username. I would even be happy if they just uploaded the Cubie head from the Creating Basic Dynamic Heads tutorial to the avatar shop.
I guess this is a cancelled update since there are no more heads being
Added in the catalog⌠Could you guys at least make it so that users
Could make their own Dynamic Heads and upload it to the catalog?
Is there any word if the security context required to edit face controls will change?
Would allow for many more practical uses of dynamic heads.
Honestly, and Iâm not sure to what security required to control those faces, and probably i was thinking about for some next step.