Future Is Bright: Phase 2 - Studio beta

I dont really work with think parts, voxel lighting messes up on them too, often having outdoor light leak inside corners. also the shadow resolution could be turned up but would cause some real bad performance issues for older computers.

1 Like

yeah I got some of those weird union shadows too
https://gfycat.com/HighBewitchedCrustacean

7 Likes

I’m starting to notice very funky patterns on some shadows in certain areas, very noticable when moving the camera around…

1 Like

With this new lighting engine, can we have an option to enable / disable the rendering of shadows for transparent parts?

Main use case for this could be first person shadows.

1 Like

Have you tried BasePart.CastShadow?

2 Likes

I feel confused, I tried changing the brightness, ambient, ColorShift, GlobalShadows etc and it just look like the same.

Update 1: I find that this situation only happened in my big games, it probably need many time to load I guess?

Update 2: Just found that no shadow in my big games is because of my potato computer so the render range is ridiculously short.

Question:
In this situation, is there any way to increase the range of rendering in studio? I want to take a good picture with Shadowmap, thanks :smiley:
Also, will SurfaceGui with LightInfluence < 0 be fixed? Some of the SurfaceGui signs in my game have set to LightInfluence <0 to increase the brightness in Legacy mode in the past.

5 Likes

Your first question has already been answered a while back :smiley:

2 Likes

You need GlobalShadows enabled…, as this feature is named Shadow Map

1 Like

I tried both already, check update 2 of my post for update.

1 Like

Change your edit quality to 21, it’ll increase the distance of the shadow rendering.

2 Likes

So excited to use this! Studio is so close to render quality use. :smile:

Set your GraphicMode to Direct3D11.

1 Like

Will we have an option to change the lightness/color of the shadows? In previous lighting settings, Ambient typically effected the darkness+color of shadows, but I can’t figure out how to change their color in this beta.

5 Likes

are there any plans to let developers have control over the way the render distance is determined? for example it would be nice to have the shadow distance be scalable by developers at the expense of performance

3 Likes

This is technically the job of OutdoorAmbient, but since you can’t configure the colour of direct sunlight, you can’t really change the colour of shadows relative to sunlight.

1 Like

This is a fantastic update which makes the environment more realistic and dynamic for the players.I really hope this does eventually go live out of studio, and I am sure it will! Well done Roblox! :grin:

2 Likes

I’ve got satisfying day-night cycle loops for ya’ll
https://gyazo.com/9d4f9b3dcb5b40f66b540d3bd84c96b3.gif

https://gyazo.com/79940996b224986807be693bfd93b15e.gif

https://gyazo.com/d00fc764c4d40e660d412fb673da1b76.gif

https://gyazo.com/82f2246e0942d5d26e9b8f0438bff98d.gif

9 Likes

Great Update, I cannot wait to apply this to my game.

2 Likes

Wow, I just tried the ShadowMap on my game and in gives much more realism! It is another step forward for Roblox! I’m looking forward for this great update and for what will come next!

4 Likes

Extremely excited for this! :smile:

And for those who would like to change the color of the sunlight in their game, I have figured out you can use ColorShift_Top to do so.

1 Like