Future Is Bright: Phase 2 - Studio beta

#1

As many of you know, we’ve been working on the next phase of our “Future Is Bright” project. Today we’ve enabled the Phase 2 of “Future is Bright” in Studio!

A large team worked on this - thanks to @zeuxcg @Qiblox, @ConvexRumbler, @Homeomorph, @NeoBuilder101 and one other engineer who isn’t on the devforum for all the hard work!

Phase 2 is dedicated to detailed shadows from the sun from every single object in the scene (not just from humanoids).

There are several new options available:

New lighting technology: ShadowMap
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A Shadow Softness property which allows you to specify how blurry the shadows are
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And you can now control if a part casts shadows by using the new CastShadow property. This property also affects voxel shadows.

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Remember that if you publish your game right now, the changes won’t be visible for your players since the change is Studio-only for now. We want to be sure that everything works perfectly before final release; be sure to let us know about any problems you encounter.

Here are some screenshots with “Future is Bright” phase 2 enabled


To be able to achieve the best performance on every device, a shadow distance will depend on the quality level and for extremely low-quality levels we will fall back to voxel shadows. We plan to support this mode as well as Voxel and Compatibility for the foreseeable future.

So switch your Lighting to Shadow maps, play with new shadow technology and let us know if you find any bugs or performance issues. Buckle up, we will release FiB phase 2 to production soon!

466 Likes
Future Is Bright: Phase 2 - Beta sur le Studio
ShadowMap Questions [Answered]
Future is Bright: Fase 2 - Studio Beta
Release Notes for 380
Removing shadows from explosion effects
#2

Very great stuff, can’t wait to see this in game.

29 Likes
#3

This looks very nice, I am very excited
gonna be lit !!! :sunglasses:

light devs > all

18 Likes
#4

This is looking EPIC! Thank you so much Roblox! I’m super hyped :tada: :tada:

22 Likes
#5

Took a while, but it’s finally here.
I’m sure everyone’s excited about this update.

7 Likes
#6

Wow! Looks great! I can’t wait to start testing!

4 Likes
#7

Wow, finally you can turn off a shadow on a part.

18 Likes
#8

Dang, Ty. Now I dont have to put humanoids in my vehicles to get shadows

12 Likes
#9

So does this update include specular highlights from the sun or is that a separate update that will come before phase 3 next year?

5 Likes
#10

definitely worth the wait, absolutely beautiful!

5 Likes
#11

Woah! The first screenshot really does look like some The Witcher-like game! This is so cool!

2 Likes
#12

It looks amazing, but did it change how sun rays work behind the scenes or something?

15 Likes
#13

Egg day drop is birthday drop heck yes

4 Likes
#14

I was waiting for this since the release of beta V1!

4 Likes
#15

Specular update will be separate and will happen later (either at the end of Q2 or in Q3).

9 Likes
#16

When I saw this post I was SHOOK
Looking forward to the production release!
I was also wondering what else would come in Phase 3 other than the light shadows?

10 Likes
#17

I’m so happy that this is out now, just a small question, will there be a Phase 3 of Future Is Bright?

2 Likes
#18

Awesome! Excited to try this out.

3 Likes
#19

Excited when I received a ping. This is an excellent feature and I approve it! :+1:

Let’s see what experiments I’ll be performing the upcoming days.

4 Likes
#20

For me this is perhaps one of the best updates to date and I look forward to seeing these features in game!

2 Likes