As many of you know, we’ve been working on the next phase of our “Future Is Bright” project. Today we’ve enabled the Phase 2 of “Future is Bright” in Studio!
A large team worked on this - thanks to @zeuxcg @Qiblox, @ConvexRumbler, @Homeomorph, @NeoBuilder101 and one other engineer who isn’t on the devforum for all the hard work!
Phase 2 is dedicated to detailed shadows from the sun from every single object in the scene (not just from humanoids).
There are several new options available:
New lighting technology: ShadowMap
A Shadow Softness property which allows you to specify how blurry the shadows are
And you can now control if a part casts shadows by using the new CastShadow property. This property also affects voxel shadows.
Remember that if you publish your game right now, the changes won’t be visible for your players since the change is Studio-only for now. We want to be sure that everything works perfectly before final release; be sure to let us know about any problems you encounter.
Here are some screenshots with “Future is Bright” phase 2 enabled
To be able to achieve the best performance on every device, a shadow distance will depend on the quality level and for extremely low-quality levels we will fall back to voxel shadows. We plan to support this mode as well as Voxel and Compatibility for the foreseeable future.
So switch your Lighting to Shadow maps, play with new shadow technology and let us know if you find any bugs or performance issues. Buckle up, we will release FiB phase 2 to production soon!