I’ve noticed that when the graphics settings are low, lights far (and sometimes not far at all) from the camera become incredibly bright due to switching to the old lighting system.
What it’s supposed to look like (highest graphics level):
Looks nice! This update is pretty amazing.
What it looks like on graphics level 3 to 4:
As you can see, the boundary where the Future lighting stops is very obvious.
If you try to first adjust the lighting in ShadowMap, the Future lighting becomes quite dark.
ShadowMap:
Future:
Are there any plans to fix this in the future?
Edit: no pun intended