Future Is Bright: Phase 3 - Studio Beta

Is it just me, or is light no longer going through parts with transparency below 0.75.

The other day I made a lantern with a pointlight inside. the lantern’s glass parts (4 on each side) had transparency set to 0.5. Light was going through them just fine. Today though, I had to set the “glass parts” (material was ice, not glass) transparency to 0.75 in order for the light to shine through again. otherwise it would act as if the pointlight was disabled. This was also with Shadows enabled. If I disabled shadows, the light shines through as if no parts were in the way (obviously.)

Preview:

6 Likes

I can’t wait for this to get out of beta! I remember all the way back in 2017 being so excited for this to release. I am definitely looking forward to making my games look more beautiful than ever before!

5 Likes

Future:

35 Likes

Is there any ETA on when this’ll be added to the client? I really wish for players to be able to see how my game looks in Future lighting.

2 Likes

Please Look at the 2020 Developer Roadmap to find the dates:

1 Like

I’ve noticed that when the graphics settings are low, lights far (and sometimes not far at all) from the camera become incredibly bright due to switching to the old lighting system.

What it’s supposed to look like (highest graphics level):


Looks nice! This update is pretty amazing.

What it looks like on graphics level 3 to 4:

As you can see, the boundary where the Future lighting stops is very obvious.
If you try to first adjust the lighting in ShadowMap, the Future lighting becomes quite dark.

ShadowMap:


Future:

Are there any plans to fix this in the future?
Edit: no pun intended

24 Likes

Wait what? That’s even a thing? That could possibly ruin anything. It just looks like bad fog.

The lights in Future and ShadowMap are so different, but they treat it like they’re the same, and that the only difference is that one looks better.

PLEASE FIX THIS.

8 Likes

The new lighting technology: ‘Future’, really help brings the realism into my builds! I wouldn’t complain about anything with this new feature! :smiling_face_with_three_hearts:

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I’m pretty sure they’re working to tone down the brightness for lights on lower graphics levels on Future lighting by the release date.

2 Likes

Just disable casts shadow on the transparent part. Transparency isn’t supported yet.

3 Likes

So far it works pretty well for me.

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The Update is great and all, but there are serious camera angle light issues…

video: for a better explanation…

10 Likes



Clearly, my practice of having light come from the ground is going to have to go :pensive:

16 Likes

I encountered this too! Made a request for it to be documented here:

If shadows aren’t important for the part that you’re passing light through then you can turn CastShadow off for that part in the meantime.

4 Likes

Just want to show a nice little build that really shows the beauty of this update.

14 Likes

setting the glass parts to not cast shadows would be the simplest fix I could think of for that

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Again, will there be an option to use the old Voxel lighting shadows instead of Future shadows when this comes out of Studio Beta? I asked this before, but I didn’t get a clear answer.

The FIB3 not showing at certain camera angles happened to me before Future was even released… You may know this but :man_shrugging:

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Roblox Lighting

2008:

2020:

15 Likes

This is going to be so exciting! I can’t wait for the futuristic scenes and showcases.

1 Like