Is it just me, or is light no longer going through parts with transparency below 0.75.
The other day I made a lantern with a pointlight inside. the lantern’s glass parts (4 on each side) had transparency set to 0.5. Light was going through them just fine. Today though, I had to set the “glass parts” (material was ice, not glass) transparency to 0.75 in order for the light to shine through again. otherwise it would act as if the pointlight was disabled. This was also with Shadows enabled. If I disabled shadows, the light shines through as if no parts were in the way (obviously.)
I can’t wait for this to get out of beta! I remember all the way back in 2017 being so excited for this to release. I am definitely looking forward to making my games look more beautiful than ever before!
I’ve noticed that when the graphics settings are low, lights far (and sometimes not far at all) from the camera become incredibly bright due to switching to the old lighting system.
What it’s supposed to look like (highest graphics level):
As you can see, the boundary where the Future lighting stops is very obvious.
If you try to first adjust the lighting in ShadowMap, the Future lighting becomes quite dark.
Again, will there be an option to use the old Voxel lighting shadows instead of Future shadows when this comes out of Studio Beta? I asked this before, but I didn’t get a clear answer.