Guys, do you have this?
Kinda related to FIB 3.0; PBR is going to be used with FIB 3.0
That’s part of Avatar Evolution.
It’s not, I’m serious! Check for yourself. If you’re correct, sorry. However, it isn’t avatar evolution.
By colored shadows I mean shining a white light through a green transparent part, for example, would color the shadow, uh… something? Don’t remember
i was hoping that in fib 3 there were going to be light shafts
Ah welp that does not appear to be the case. RIP. But I’m sure you can do that kind of thing manually.
YEEES now roblox will TRULY look real! (it wont because you keep cutting stuff for performance and use processor dependence but its a ton more better than having just shadowmaps so good job anyways have been waiting for a while) also this will look SLICK with PBR so im looking forward to that.
People were already doing light shafts with Voxel, but a native way to replicate this effect (even if you are creating/positioning the shafts manually) would be very nice!
I hope this beta appears on macOS soon, because I just updated Studio and FiB is conveniently missing from beta features! If you say “macOS support is coming soon, Windows came first” I will kill you.
Turns out this is not a “beta feature” but is just there in Lighting.Technology by default. Well that’s confusing.
Yes I know it’s not the case. That’s why I included it as a suggestion for a future addition. Along with light shafts and transparent shadows in general, which are both not supported at the moment
Wizards are real and they work at Roblox. Time to blow everyone’s PC up by inserting a ton of shadow-casting lights into my game!
also you can’t really see the new lights very well in these screenshots but that’s okay
Thank you guys so much. For real. Roblox actually looks really good now.
Wait… That’s illegal.
But seriously, this is now the future. We can make great and amazing showcases with this feature, and it also does some reflection.
Thank you so much, Roblox for this Huge update!
I am so excited to be released for games (it will make a huge effect especially in a horror game).
Keep it up, and take your time!
Do you have SurfaceAppearance in your ‘Insert Object’ thing? If so, please reply. Need to know if I didn’t hit my head.
I dont think thats how you’re supposed to use it
I absolutely cannot wait until this gets shipped!
Sadly, surface lights still do not cast shadows and shadows are glitchy with spotlights (for me at least), but hopefully these bugs get fixed soon!
The specular highlights might actually be my favorite part of this update, because it just looks amazing on the terrain.
is it just me or is it the same?
I shared this in another topic, but here’s my port of Dr. Kleiner’s Lab from Half-Life 2 using this lighting. The specular highlighting is fantastic !