Future Is Bright: Phase 3 - Studio Beta

I guess, DM the person that created the post.

That is epic it gives me harry potter and lord of the rings vibes

This looks like a cool thing for roblox. It makes it look more realistic.

Is there an ETA on when this will go live? Haven’t heard much about this for awhile now.

Here’s something I made with it. I think it makes this little cave look really cool.

9 Likes

I have to say, I can’t wait for this new lighting!
Doesn’t even look like roblox!


However, I’ve noticed some weird shadow artifacts still in here.
And still some light leaking…

And also, I can’t seem to get any surface light shadows…

anyways, I’m so excited for when this releases!

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Surface lights won’t emit shadows for now. They said that in the announcement.

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im guessing theres no knowledge of when they will

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uh- quote from the post.

we’ve also decided to re-add surface lights shadows though they aren’t technically correct but better than nothing.

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Seems like the glass material always shows shines with Future enabled no matter what transparency it is which really messes up some glass transparency tricks in my game :

Future, 0.999 transparency :

ShadowMap, 0.999 transparency :

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this should only be true when there’s local lights. if there’s only sun it should be the same

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Are there any more planned graphics changes in the future?

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I think I have an idea on how to solve the “invis light specular highlights visible” problem.

The Simple Solution.

Easy, add an option to disable specular highlights.

Another Solution.

A new light, called ‘AmbientLight’. It will cast no shadows or specular highlights, but can still be attached to a part and cast light in any shape or form, including the old Voxel (fib 1) lights, but also still have the new, refined fib 3 lights.

Unrelated Notes.

@vrtblox re-added surface light shadows, but where are they?

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Not sure where else I can put this, but within the past update or so, atmospheric glare no longer seems to be working at all on increasing the glare of objects, in-game or in Studio.

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That’s not what ‘glare’ does in atmosphere…

Glare is just the color of the atmosphere near the sun.

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It does (or did) before when you enabled EnvironmentalSpecularScale.

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Seems like rope/rod constraints still use the old lighting system which makes them glow in the dark :

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Damn, never knew shadows could dance. robloxapp-20200919-1157533.wmv (1.0 MB)

The range only effects how far your camera should be to see them move.

Heres my settings in the lights
Range:8
Brightness:3
Colour: 186, 135, 7
Shadows: On

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I wonder when the next batch of updates will come :thinking: it’s been almost 3 months. Besides bug fixes I hope there’s a bunch of more optimizations to improve performance drastically. But hey the longer it takes the better ill be!

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Recently got an upgrade on my computer, so now I can see FIB 3! ’

Bloxy Kart Lobby:

Lights

ShadowMap:
image
Future:
image

Lobby

ShadowMap:


Future:

Free Models:

Fireplace

ShadowMap:


Future:

Light

ShadowMap:


Future:

Western Bank

ShadowMap


Future:

I love this! The future is bright!

Edit: Got the bug again. Got to change the graphics settings back sadly…